Theory, Research, and Public Policy
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Köp båda 2 för 952 krMuch of the current rhetoric surrounding climate change focuses on the physical changes to the environment and the resulting material damage to infrastructure and resources. Although there has been some dialogue about secondary effects (namely mas...
Doody's Notes This book delivers on all accounts. The authors are widely regarded as the foremost experts on the effects of violent video games and the media, and this book is by far the most signifiant addition to the study of developmental psychology this year.
The Psychologist, This is a shocking but necessary read for anyone working or living with children or adolescents. ... Altough this is a controversial subject, this book successfully opens the reader's eyes to the psychological, sociological and political implications of violent video games for the mass population.
<br>Craig A. Anderson, Distinguished Professor of Psychology at Iowa State University, is widely regarded as the foremost expert on the effects of violent video games. His research on aggression, media violence, depression, and social judgment has had a profound influence on psychological theory and modern society. His tireless efforts to educate public policy-makers and the general public have earned him recognition as one of the most influential and respected social psychologists in the world. <br>Douglas A. Gentile is a developmental psychologist and is Assistant Professor of Psychology at Iowa State University and the Director of Research for the National Institute on Media and the Family. As one of the country's leading media effects researchers, he conducts studies on the positive and negative effects of media on children and adults, including the effects of advertising, educational television, and video games. His studies provide valuable insights to parents, educators, pediatricians, and policy-makers about how to maximize the benefits of media usage while minimizing potential harms. <br>Katherine E. Buckley, who is completing her Ph.D. in Psychology at Iowa State University, has been researching aggression and media violence. Katherine received her M.A. from Wake Forest University in 2001. She is a member of the American Psychological Society as well as the Society for Personality and Social Psychology and the Society for Research in Child Development.<br>
PART I. INTRODUCTION; 1. Violent Video Games: Background and Overview; 2. Effects of Exposure to Violent Entertainment Media; 3. The General Aggression Model; PART II. NEW STUDIES; 4. Study 1: Experimental Study of Violent Video Games with Elementary School and College Students; 5. Study 2: Correlational Study with High School Students; 6. Study 3: Longitudinal Study with Elementary School Students; 7. Risk Factor Illustrations; PART III. GENERAL DISCUSSION (WHAT DOES IT ALL MEAN?); 8. New Findings and Their Implications; 9. Interpretations and Public Policy; 10. Reducing Violent Video Game Effects; Appendix 1: Best Practices Coding; Appendix 2: Video Game Ratings