Learning Processing: A Beginner's Guide To Programming Images, Animation, And Interaction
(häftad)A Beginner's Guide to Programming Images, Animation, and Interaction
av Daniel Shiffman
- Format:
- Häftad (paperback)
- Utgiven:
- 2008-10-06
- Språk:
- Engelska
A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools.
* A friendly start-up guide to Processing, the visual artist's free, open-source alternative to expensive software and daunting programming languages.
* No previous experience required-this book is for the true programming beginner!
* Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.
(Computer Bookshops Limited)
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Innehållsförteckning
Lesson 1: The Beginning
Chapter 1: Pixels
Chapter 2: Processing
Chapter 3: Interaction
Lesson 2: Everything You Need to Know
Chapter 4: Variables
Chapter 5: Conditionals
Chapter 6: Loops
Lesson 3: Organization
Chapter 7: Functions
Chapter 8: Objects
Lesson 4: More of the Same
Chapter 9: Arrays
Lesson 5: Putting It all Together
Chapter 10: Algorithms
Chapter 11: Debugging
Chapter 12: Libraries
Lesson 6: The World Revolves Around You
Chapter 13: Mathematics
Chapter 14: Translation and Rotation (in 3D!)
Lesson 7: Pixels Under Microscope
Chapter 15: Images
Chapter 16: Video
Lesson 8: The Outside World
Chapter 17: Text
Chapter 18: Data Input
Chapter 19: Data Streams
Lesson 9: Making Noise
Chapter 20: Sound
Chapter 21: Exporting
Lesson 10: Beyond Processing
Chapter 22: Advanced Object-Oriented Programming
Chapter 23: Java
Appendix: Common Errors
Index
www.learningprocessing.com
(Computer Bookshops Limited)