API Design for C++
(häftad)av Martin Reddy
The design of application programming interfaces can affect the behavior, capabilities, stability, and ease of use of end-user applications. With this book, you will learn how to design a good API for large-scale long-term projects. With extensive C++ code to illustrate each concept, API Design for C++ covers all of the strategies of world-class API development. Martin Reddy draws on over fifteen years of experience in the software industry to offer in-depth discussions of interface design, documentation, testing, and the advanced topics of scripting and plug-in extensibility. Throughout, he focuses on various API styles and patterns that will allow you to produce elegant and durable libraries.
- The only book that teaches the strategies of C++ API development, including design, versioning, documentation, testing, scripting, and extensibility.
- Extensive code examples illustrate each concept, with fully functional examples and working source code for experimentation available online.
- Covers various API styles and patterns with a focus on practical and efficient designs for large-scale long-term projects.
(Computer Bookshops Limited)
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De som köpt den här boken har ofta också köpt C++ Coding Standards: 101 Rules, Guidelines, & Best Practices (häftad) av Herb Sutter, Andrei Alexandrescu | |||
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Martin Reddy draws from his experience on large scale, collaborative software projects to present patterns and practices that provide real value to individual developers as well as organizations. API Design for C++ explores often overlooked issues, both technical and non- technical, contributing to successful design decisions that produce high quality, robust, and long-lived APIs. - Eric Gregory, Software Architect, Pixar Animation Studios
(Computer Bookshops Limited)
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Övrig information
Martin Reddy Martin is a Graphics Software Engineer at Pixar Animation Studios where he works on graphics optimization techniques. Previously, he worked at SRI International in the area of terrain visualization, involving the real-time display of massive terrain databases distributed over wide-area networks. His research interests include level of detail, visual perception, and computer graphics. His doctoral research involved the application of models of visual perception to real-time computer graphics systems, enabling the selection of level of detail based upon measures of human perception. He received his B.Sc. from the University of Strathclyde and his Ph.D. from the University of Edinburgh, Scotland. He recently served for two years on the Board of Directors of the Web3D Consortium.
(Computer Bookshops Limited)
Innehållsförteckning
Introduction
1: Qualities
2: Patterns
3: Design
4: Styles
5: C++ Usage
6: Performance
7: Versioning
8: Documentation
9: Testing
10: Scripting
11: Extensibility
Appendix A: Libraries
Bibliography
Index
(Computer Bookshops Limited)