Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development

av Craig Larman  (häftad, 2004)

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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (häftad)
  • Häftad (paperback)
  • Språk: Engelska
  • Antal sidor: 736
  • Utg.datum: 2004-11-01
  • Upplaga: 3
  • Förlag: PRENTICE-HALL
  • Medarbetare: Kruchten, Philippe
  • Illustrationer: illustrations
  • Dimensioner: 260 x 208 x 34 mm
  • Vikt: 1660 g
  • Antal komponenter: 1
  • ISBN: 9780131489066

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Övrig information

Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.

Innehållsförteckning

Foreword.

Preface.

I. INTRODUCTION.

1. Object-Oriented Analysis and Design.

    What Will You Learn? Is it Useful?

    The Most Important Learning Goal?

    What is Analysis and Design?

    What is Object-Oriented Analysis and Design?

    A Short Example.

    What is the UML?

    Visual Modeling is a Good Thing.

    History.

    Recommended Resources.

2. Iterative, Evolutionary, and Agile.

    What is the UP? Are Other Methods Complementary?

    What is Iterative and Evolutionary Development?

    What About the Waterfall Lifecycle?

    How to do Iterative and Evolutionary Analysis and Design?

    What is Risk-Driven and Client-Driven Iterative Planning?

    What are Agile Methods and Attitudes?

    What is Agile Modeling?

    What is an Agile UP?

    Are There Other Critical UP Practices?

    What are the UP Phases?

    What are the UP Disciplines?

    How to Customize the Process? The UP Development Case.

    You Know You Didn't Understand Iterative Development or the UP When.

    History.

    Recommended Resources.

3. Case Studies.

    What is and isn't Covered in the Case Studies?

    Case Study Strategy: Iterative Development + Iterative Learning.

    Case One: The NextGen POS System.

    Case Two: The Monopoly Game System.

II. INCEPTION.

4. Inception is Not the Requirements Phase.

    What is Inception?

    How Long is Inception?

    What Artifacts May Start in Inception?

    You Know You Didn't Understand Inception When...

    How Much UML During Inception?

5. Evolutionary Requirements.

    Definition: Requirements.

    Evolutionary vs. Waterfall Requirements.

    What are Skillful Means to Find Requirements?

    What are the Types and Categories of Requirements?

    How are Requirements Organized in UP Artifacts?

    Does the Book Contain Examples of These Artifacts?

    Recommended Resources.

6. Use Cases.

    Example.

    Definition: What are Actors, Scenarios, and Use Cases?

    Use Cases and the Use-Case Model.

 &n...

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