Starting Out with Games & Graphics in C++

av Tony Gaddis  (mixed media product, 2013)

Pris:  1035:-
Skickas inom 2-5 vardagar.
Fri frakt vid beställning på minst 99 kr för privatpersoner i Sverige - Läs mer

Passar bra ihop

Starting Out with Games & Graphics in C++ + Beginning C++ Through Game Programming 3rd Edition
De som köpt den här boken har ofta också köpt Beginning C++ Through Game Programming 3rd Edition (häftad) av Michael Dawson
Pris för båda:

Kundrecensioner

Bli först att betygsätta och recensera boken Starting Out with Games & Graphics in C++.

Starting Out with Games & Graphics in C++

Fler böcker inom

  • Mixed media product
  • Språk: Engelska
  • Antal sidor: 720
  • Utg.datum: 2013-01-15
  • Upplaga: 2
  • Förlag: ADDISON-WESLEY
  • Illustrationer: illustrations
  • Dimensioner: 254 x 203 x 19 mm
  • Vikt: 1020 g
  • Antal komponenter: 2
  • Komponenter: Paperback (1), CD-ROM (1)
  • ISBN: 9780133128079

Bloggat om Starting Out with Games & Graphics in C++

Övrig information

Tony Gaddis is the principal author of the Starting Out with series of textbooks. He has nearly two decades of experience teaching computer science courses, primarily at Haywood Community College. Tony is a highly acclaimed instructor who was previously selected as the North Carolina Community College Teacher of the Year, and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. Tony, Haywood Community College 1981 Business Administration and 1985 Electronic Data Processing graduate, was selected as Outstanding Alumni Recipient for 2012 for the college. His Starting Out with series includes introductory textbooks covering Programming Logic and Design, Alice, C++, Java, Microsoft Visual Basic, and Python.

Innehållsförteckning

Part 1: Introduction to Programming with C++
Chapter 1: Introduction to Computers and Programming
Chapter 2: C++ Fundamentals
Chapter 3: Decision Structures and Boolean Logic
Chapter 4: Repetition Structures
Chapter 5: Functions
Chapter 6: Arrays
Part 2: Graphics and Game Programming with C++ and the App Game Kit

Chapter 7: Using the App Game Kit with C++
Chapter 8: Input, Animation, and Sound

Chapter 9: Text, Collisions, and the Vulture Trouble Game

Chapter 10: Using Files and Arrays with the AGK

Chapter 11: Object-Oriented Programming

Appendix A: Downloading and Installing the Required Software

Answers to Checkpoints (available online)

Du kanske gillar...

Advanced 2D Game Development

Advanced 2D Game Development

Jonathan Harbour
Häftad
290:-
Java direkt med Swing

Java direkt med Swing

Jan Skansholm
Inbunden
515:-
Ljussätt plåta retuscha steg för steg

Ljussätt plåta retuscha steg för steg

Scott Kelby
Häftad
286:-