Objects First With Java: A Practical Introduction Using BlueJ International Edition 4th Edition Book/CD Package
A Practical Introduction Using BlueJ: International Edition
av David J Barnes, Michael Kolling
- Format:
- Mixed media product
- Utgiven:
- 2008-09-10
- Språk:
- Engelska
For introductory courses in Java/Introduction to Programming and Object-Oriented Programming.
Its close integration with the BlueJ development environment allows this book to focus on key aspects of object-oriented software development from day one. BlueJ's clear visualization of classes and objects means that students can immediately appreciate the differences between them, and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. Language features are introduced as a response to the problems to be solved. A large number of different, interesting projects are used to provide variety and avoid the monotony of a running problem. The authors avoid the dangers of trying to teach all there is to know about each topic by using a spiral approach - introducing topics in a simple context early on and then revisiting later to deepen understanding. Throughout, the emphasis is on developing a practical approach to programming, with students encouraged to add code to existing programs rather than working with an intimidating sheet of blank paper.
Supplements:
Author's Companion Website: http://www.bluej.org/objects-first/ Includes Java Resource Links, Book Projects, Code Style Guide, Student Activities and more!
Instructor-only Resources (Registration required):
- Power Point lecture slides
- Solutions to exercises
Click on the "Resources" Tab above to view these downloadable files
Please Note
If you are using the U.S. Edition of this book, you can download instructor resources from "http://www.pearsonhighered.com/educator/product/Objects-First-With-Java-A-Practical-Introduction-Using-BlueJ/9780136060864.page http://www.pearsonhighered.com/educator/product/Objects-First-With-Java-A-Practical-Introduction-Using-BlueJ/9780136060864.page
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Övrig information
David Barnes is a Lecturer in Computer Science at the University of Kent, in Canterbury, England. He has been teaching introductory programming for over 25 years, and has practical experience of a wide range of programming languages. He has been teaching object-oriented programming in Java for over 10 years. David is passionate about the excitement that is inherent in computer science and is actively involved in promoting it as a subject area to high-school children. In addition to computing education, his main research is in the area of software engineering. Michael Kolling is a Senior Lecturer at the Computing Laboratory, University of Kent, in Canterbury, England. He holds a PhD in computer science from Sydney University, and has worked in Australia, Denmark and the UK. Michael's research interests are in the areas of object-oriented systems, programming languages, software tools, computing education. He has published numerous papers on object-orientation and computing education topics. Michael is one of the developers of BlueJ and, more recently, the Greenfoot platform.
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Innehållsförteckning
Part 1 FOUNDATIONS OF OBJECT ORIENTATION
Chapter 1 Objects and classes
1.1 Objects and classes
1.2 Creating objects
1.3 Calling methods
1.4 Parameters
1.5 Data types
1.6 Multiple instances
1.7 State
1.8 What is in an object?
1.9 Object interaction
1.10 Source code
1.11 Another example
1.12 Return values
1.13 Objects as parameters
1.14 Summary
Chapter 2 Understanding class definitions
2.1 Ticket machines
2.1.1 Exploring the behavior of a nave ticket machine
2.2 Examining a class definition
2.3 Fields, constructors, and methods
2.3.1 Fields
2.3.2 Constructors
2.4 Passing data via parameters
2.5 Assignment
2.6 Accessor methods
2.7 Mutator methods
2.8 Printing from methods
2.9 Summary of the nave ticket machine
2.10 Reflecting on the design of the ticket machine
2.11 Making choices: the conditional statement
2.12 A further conditional-statement example
2.13 Local variables
2.14 Fields, parameters, and local variables
2.15 Summary of the better ticket machine
2.16 Self-review exercises
2.17 Reviewing a familiar example
2.18 Summary
Chapter 3 Object interaction
3.1 The clock example
3.2 Abstraction and modularization
3.3 Abstraction in software
3.4 Modularization in the clock example
3.5 Implementing the clock display
3.6 Class diagrams versus object diagrams
3.7 Primitive types and object types
3.8 The ClockDisplay source code
3.8.1 Class NumberDisplay
3.8.2 String concatenation
3.8.3 The modulo operator
3.8.4 Class ClockDisplay
3.9 Objects creating objects
3.10 Multiple constructors
3.11 Method calls
3.11.1 Internal method calls
3.11.2 External method calls
3.11.3 Summary of the clock display
3.12 Another example of object interaction
3.12.1 The mail system example
3.12.2 The this keyword
3.13 Using a debugger
3.13.1 Settin...
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