Game Design Workshop: A Playcentric Approach to Creating Innovative Games 2nd Edition
(häftad)av Tracy Fullerton
- Format:
- Häftad (paperback)
- Utgiven:
- 2008-04-01
- Språk:
- Engelska
Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.
Features:
* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
* Hands-on exercises demonstrate key concepts, and the design methodology
* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux
(Computer Bookshops Limited)
Passar bra ihop
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De som köpt den här boken har ofta också köpt Game Production Handbook 2nd Edition Book/CD Package av H Chandler | |||
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Pris för båda:
621:-Köp
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Fler böcker av Tracy Fullerton
Game Design WorkshopTracy Fullerton, Chris Swain, Steven Hoffman (e-bok) |
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342:- Visa
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Kundrecensioner
Recensioner i media
Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone.<br>-Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games
(Computer Bookshops Limited)
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Övrig information
Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as Co-Director of the Electronic Arts Game Innovation Lab. Recent credits include faculty advisor for the award-winning student game Cloud, and game designer for The Night Journey a unique game/art project with media artist Bill Viola. Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdances games included NBCs Weakest Link, MTVs webRIOT, The WBs No Boundaries, History Channels History IQ, Sony Game Show Networks Inquizition and TBSs Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others.
(Computer Bookshops Limited)
Innehållsförteckning
The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding the Game Industry
; Selling Yourself and Your Ideas to the Game Industry
(Computer Bookshops Limited)