Autodesk 3ds Max 2010 Essentials: Foundation for Games Book/CD Package (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
345
Utgivningsdatum
2009-10-22
Förlag
FOCAL PRESS
Illustratör/Fotograf
frontispiece colour illustrations
Illustrationer
illustrations
Dimensioner
233 x 192 x 22 mm
Vikt
872 g
Antal komponenter
1
ISBN
9780240811949

Autodesk 3ds Max 2010 Essentials: Foundation for Games Book/CD Package

Häftad,  Engelska, 2009-10-22

Slutsåld

Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering.

Autodesk will be contributing assets (models and images) from high-profile studios. The DVD will include: bonus short films, demos, hotkey reference, free models from turbosquid, a $160 value.

* Only 3ds max book to market with authoritative content approved by Autodesk - Full 4-color treatment.
* Autodesk Official Training Courseware--co-published with Autodesk
* Project-driven format emphasizes core skills along with software training
* Valuable DVD including bonus short films, demos, hotkey reference, free models from turbosquid (value $160).
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Fler böcker av Autodesk

Övrig information

Autodesk's Media and Entertainment division produces award-winning software tools designed for digital media creation, management and delivery across all disciplines: from film and television visual effects, color grading and editing to animation, game development, web/interactive, and design visualization. Autodesk Media and Entertainment is based in Montreal, Quebec, Canada.

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Autodesk 3ds Max 2010 Foundation for Games

Table of Contents

Project 01


Lesson 01 | Introduction to Modeling for Games 13


Lesson 02 | Interface and UI 21


Lesson 03 | Primitives 43


Lesson 04 | Modifiers, Layers, Copies, Instances and References 71


Lesson 05 | Editable Polygon Objects 97


Lesson 06 | Materials and Texture Maps 123


Project 02


Lesson 07 | Using 2D Concepts 141


Lesson 08 | Polygonal Modeling for Games 155


Lesson 09 | UVW Unwrapping 181


Lesson 10 | Texturing Your First Prop 203


Lesson 11 | Animation Basics 215


3DSM10_FFG_Book 6 8/7/09 10:42:30 AM


Project 03


Lesson 12 | Environment Planning and Organization 259


Lesson 13 | Modeling a Game Environment 269


Lesson 14 | Unwrapping and Texture Maps 291


Lesson 15 | The Camera 307


Lesson 16 | Introduction to Lighting and FX 315


Lesson 17 | Rendering 325


Image Gallery 224


Professional Interviews 332