User Stories Applied: For Agile Software Development

av Mike Cohn  (häftad, 2004)

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User Stories Applied: For Agile Software Development + Agile Estimating and Planning
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User Stories Applied: For Agile Software Development (häftad)
  • Häftad (paperback)
  • Språk: Engelska
  • Antal sidor: 304
  • Utg.datum: 2004-03-01
  • Upplaga: 1
  • Förlag: ADDISON-WESLEY
  • Medarbetare: Cohn, Mike
  • Illustrationer: Illustrations,
  • Dimensioner: 235 x 180 x 17 mm
  • Vikt: 580 g
  • Antal komponenter: 1
  • ISBN: 9780321205681

Fler böcker av Mike Cohn

Agile Estimating and Planning (häftad)
Succeeding with Agile: Software Development Using Scrum (häftad)
Succeeding with Agile (häftad)
User Stories (häftad)

Agile Estimating and Planning

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Succeeding with Agile: Software Development Using Scrum

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Succeeding with Agile

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User Stories

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Bloggat om User Stories Applied: For Agile Software Development

Övrig information

Mike Cohn is the founder of Mountain Goat Software, a process and project management consultancy and training firm. With more than twenty years of experience, Mike has been a technology executive in companies ranging from start-ups to Fortune 40s, and is a founding member of the Agile Alliance. He frequently contributes to industry-related magazines and presents regularly at conferences. He is the author of User Stories Applied (Addison-Wesley, 2004).

Innehållsförteckning



Foreword.


Acknowledgments.


Introduction.

I: GETTING STARTED.

1: An Overview.

What Is a User Story?

Where Are the Details?

How Long Does It Have to Be?

The Customer Team.

What Will the Process Be Like?

Planning Releases and Iterations.

What Are Acceptance Tests?

Why Change?

Summary.

Questions.

2: Writing Stories.

Independent.

Negotiable.

Valuable to Purchasers or Users.

Estimatable.

Small.

Testable.

Summary.

Developer Responsibilities.

Customer Responsibilities.

Questions.

3: User Role Modeling.

User Roles.

Role Modeling Steps.

Two Additional Techniques.

What If I Have On-Site Users?

Summary.

Developer Responsibilities.

Customer Responsibilities.

Questions.

4: Gathering Stories.

Elicitation and Capture Should Be Illicit.

A Little Is Enough, or Is It?

Techniques.

User Interviews.

Questionnaires.

Observation.

Story-Writing Workshops.

Summary.

Developer Responsibilities.

Customer Responsibilities.

Questions.

5: Working with User Proxies.

The Users' Manager.

A Development Manager.

Salespersons.

Domain Experts.

The Marketing Group.

Former Users.

Customers.

Trainers and Technical Support.

Business or Systems Analysts.

What to Do When Working with a User Proxy.

Can You Do It Yourself?

Constituting the Customer Team.

Summary.

Developer Responsibilities.

Customer Responsibilities.

Questions.

6: Acceptance Testing User Stories.

Write Tests Before Coding.

The Customer Specifies the Tests.

Testing Is Part of the Process.

How Many Tests Are Too Many?

The Framework for Integrated Test.

Types of Testing.

Summary.

Developer Responsibilities.

Customer Responsibilities.

Questions.

7: Guidelines for Good Stories.

Start with Goal Stories.

Slice the Cake.

Write Closed Stories.

Put Constraints on Cards.

Size the Story to the Horizon.

Keep the UI Out as Long as Possible.

Some Things Aren't Stories.

Include User Roles in the Stories.

Write for One User.

Write in Active Voic...

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