Effective C++: 55 Specific Ways to Improve Your Programs & Design 3rd Edition
(häftad)55 Specific Ways to Improve Your Programs and Designs
av Scott Meyers
Steve Schirripa, Software Engineer, GoogleC++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scotts deep insight and distinctive ability to impart knowledge.
Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers practical approach to C++ describes the rules of thumb used by the experts the things they almost always do or almost always avoid doing to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
- Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
- Applications of new TR1 standard library functionality, along with comparisons to existing standard library components.
- Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate the C++ way of doing things.
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Kundrecensioner
Praktisk användninga av c++
2009-02-10 Roger Schildmeijer
Programmerar du C++ och inte har läst den här boken vet du vad kommer göra den närmaste tiden. Det här är den första boken du skall sätta tänderna i efter det att du har läst klart din introduktionsbok. Den här tillsammans med Scott Meyers tredje bok i effective-serien (Effective STL) är två av väldigt få böcker jag vill ge fullt betyg till. Författarens sätt att uttrycka sig och förklara paradigmer och idiom är förundransvärt.
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Övrig information
SCOTT MEYERS (West Linn, OR) is an author and consultant with more than 30 years of software development experience. Meyers is one of the world's foremost experts on C++ software development. He authored the best-selling Effective C++ series, designed the revolutionary Effective C++ CD, is consulting editor for the Effective Software Development Series, and sits on the technical advisory boards for Software Development magazine and several start-ups. He received his Ph.D. in Computer Science from Brown University in 1993. Author's site: http://www aristeia.com/
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Innehållsförteckning
Preface xvAcknowledgments xviiIntroduction 1Chapter 1: Accustoming Yourself to C++ 11
Item 1: View C++ as a federation of languages. 11
Item 2: Prefer consts, enums, and inlines to #defines. 13
Item 3: Use const whenever possible. 17
Item 4: Make sure that objects are initialized before theyre used. 26
Chapter 2: Constructors, Destructors, and Assignment Operators 34Item 5: Know what functions C++ silently writes and calls. 34
Item 6: Explicitly disallow the use of compiler-generated functions you do not want. 37
Item 7: Declare destructors virtual in polymorphic base classes. 40
Item 8: Prevent exceptions from leaving destructors. 44
Item 9: Never call virtual functions during construction or destruction. 48
Item 10: Have assignment operators return a reference to *this. 52
Item 11: Handle assignment to self in operator=. 53
Item 12: Copy all parts of an object. 57
Chapter 3: Resource Management 61Item 13: Use objects to manage resources. 61
Item 14: Think carefully about copying behavior in resource-managing classes. 66
Item 15: Provide access to raw resources in resource-managing classes. 69
Item 16: Use the same form in corresponding uses of new and delete. 73
Item 17: Store newed objects in smart pointers in standalone statements. 75
Chapter 4: Designs and Declarations 78Item 18: Make interfaces easy to use correctly and hard to use incorrectly. 78
Item 19: Treat class design as type design. 84
Item 20: Prefer pass-by-reference-to-const to pass-by-value. 86
Item 21: Dont try to return a reference when you must return an object. 90
Item 22: Declare data members private. 94
Item 23: Prefer non-member non-friend functions to member functions. 98
Item 24: Declare non-member functions when type conversions should apply to all parameters. 102
Item 25: Consider support for a non-throwing swap. 106
Chapter 5: Implementations 113Item 26: Postpone variable definitions as long as possible. 113
Item 27: Minimize casting. 116
Item 28: Avoid returning handles to object internals. 123
Item 29: Strive for exception-safe code. 127
Item 30: Understand the ins and outs of inlining. 134
Item 31: Minimize compilation dependencies between files. 140
Chapter 6: Inheritance and Object-Oriented Design 149Item 32: Make sure public inheritance models is-a. 150
Item 33: Avoid hiding inherited names. 156
Item 34: Differentiat...
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