Designing Interactive Systems: A Comprehensive Guide to HCI 2nd Edition

A Comprehensive Guide to HCI and Interaction Design

av David Benyon  (häftad, 2010)

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Designing Interactive Systems: A Comprehensive Guide to HCI 2nd Edition + Learning Processing: A Beginner's Guide To Programming Images, Animation, And Interaction
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Designing Interactive Systems: A Comprehensive Guide to HCI 2nd Edition (häftad)

Fler böcker inom

  • Häftad (paperback)
  • Språk: Engelska
  • Antal sidor: 678
  • Utg.datum: 2010-04-09
  • Upplaga: 2
  • Förlag: ADDISON-WESLEY
  • Medarbetare: Turner, Phil / Turner, Susan
  • Illustrationer: Illustrations
  • Dimensioner: 264 x 200 x 32 mm
  • Vikt: 1162 g
  • Antal komponenter: 1
  • ISBN: 9780321435330

Fler böcker av David Benyon

Designing with Blends (häftad)
Domain Modelling for Interactive Systems Design (häftad)
Conceptual Modeling for User Interface Development (häftad)
Designing Information Spaces (häftad)

Designing with Blends

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Domain Modelling for Interactive Systems Design

Alistair Sutcliffe, David Benyon
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Conceptual Modeling for User Interface Development

David Benyon, Thomas Green m fl
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Designing Information Spaces

Kia Hook, David Benyon m fl
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Bloggat om Designing Interactive Systems: A Comprehensive Guide...

Övrig information

David Benyon is a professor of Human Computer Systems at Edinburgh Napier University, UK. He has extensive experience as a researcher, designer and writer in interaction design and HCI.

Innehållsförteckning

Table of Contents:

Guided tour

Preface

Publishers acknowledgements

Part 1: Essentials of designing interactive systems

1 Designing interactive systems

            1.1 The variety of interactive systems

            1.2 The concerns of interactive systems design

            1.3 Being digital

            1.4 The skills of the interactive systems designer

            1.5 Why being human-centred is important

2 PACT: a framework for designing interactive systems

            2.1 Introduction

            2.2 People

            2.3 Activities

            2.4 Contexts

            2.5 Technologies

            2.6 Scoping a problem with PACT

3 The process of human-centred interactive systems design

            3.1 Introduction

            3.2 Developing personas and scenarios

            3.3 Using scenarios throughout design

            3.4 A scenario-based design method

4 Usability

            4.1 Introduction

            4.2 Accessibility

            4.3 Usability

            4.4 Acceptability

            4.5 Design principles

5 Experience design

            5.1 Introduction

            5.2 Engagement

            5.3 Designing for pleasure

            5.4 Aesthetics

            5.5 Service design

6 The Home Information Centre (HIC): a case study in designing interactive systems

            6.1 Introducti...

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