- Häftad (Paperback)
- Antal sidor
- Turner, Phil / Turner, Susan
- 264 x 200 x 32 mm
- Antal komponenter
- 1162 g
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Designing Interactive Systems: A Comprehensive Guide to HCI 2nd Edition
A Comprehensive Guide to HCI and Interaction Design
The book includes numerous case studies and illustrations taken from the authors extensive experience of designing innovative products and systems. Each chapter includes thought-provoking challenges and reflective interjections pointing readers to related areas of study.
26 chapters in four parts covering the essentials, techniques, contexts and foundations of designing interactive systems.
New chapters on experience design, mobile computing, Web design, Web 2.0 and ubiquitous computing, and new sections on emotion, affective computing, multimodal interaction and wearable computing.
Excellent pedagogical features throughout the book.
Broad coverage enables the material to be used throughout undergraduate and postgraduate study.
Over 300 images and illustrations of the latest technologies, techniques and interactive experiences.
Suitable for people with different disciplinary backgrounds such as computer science, design, software engineering, psychology, interactive media, information systems and many others
Companion website at "http://www.pearsoned.co.uk/benyon www.pearsoned.co.uk/benyon containing website links, tutor notes, student notes, PowerPoint slides and all the figures from the book.
About the Author
David Benyon is a professor of HumanComputer Systems at Edinburgh Napier University, UK. He has extensive experience as a researcher, designer and writer in interaction design and HCI.
Fler böcker av David Benyon
Bloggat om Designing Interactive Systems: A Comprehe...
David Benyon is a professor of Human Computer Systems at Edinburgh Napier University, UK. He has extensive experience as a researcher, designer and writer in interaction design and HCI.
Table of Contents:
Part 1: Essentials of designing interactive systems
1 Designing interactive systems
1.1 The variety of interactive systems
1.2 The concerns of interactive systems design
1.3 Being digital
1.4 The skills of the interactive systems designer
1.5 Why being human-centred is important
2 PACT: a framework for designing interactive systems
2.6 Scoping a problem with PACT
3 The process of human-centred interactive systems design
3.2 Developing personas and scenarios
3.3 Using scenarios throughout design
3.4 A scenario-based design method
4.5 Design principles
5 Experience design
5.3 Designing for pleasure
5.5 Service design
6 The Home Information Centre (HIC): a case study in designing interactive systems