Programming in Objective-C 2.0 3rd Edition
(häftad)av Stephen G Kochan
- Format:
- Häftad (paperback)
- Utgiven:
- 2011-06-27
- Språk:
- Engelska
An introduction to the Objective-C language for iOS and Mac OS X development
Stephen G. Kochan
Objective-C has become the standard programming language for application development on the iOS and Mac OS X platforms. A powerful yet simple object-oriented programming language thats based on C, Objective-C is widely available not only on Apple platforms but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows.
Programming in Objective-C provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs.
The third edition of Programming in Objective-C features updated and expanded coverage of the latest developments in Objective-C as well as new tools such as Xcode 4. It shows how to take advantage of the Foundation frameworks rich built-in library of classes and provides an introduction to iOS programming.
(Computer Bookshops Limited)
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Pris för båda:
694:-Köp
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Kundrecensioner
Bloggat om Programming in Objective-C 2.0 3rd Edition
Övrig information
Stephen Kochan (Kinnelon, NJ) is the author and co-author of several bestselling books on the C language -- including Programming in C, Programming in ANSI C, Topics in C Programming - and on Unix, including Exploring the Unix System and Unix Shell Programming. He has been programming on Macintosh computers since the introduction of the first Mac in 1984 and wrote Programming C for the Mac as part of the Apple Press Library.
(Computer Bookshops Limited)
Innehållsförteckning
1 Introduction
Part I The Objective-C Language
2 Programming in Objective-C
3 Classes, Objects, and Methods
4 Data Types and Expressions
5 Program Looping
6 Making Decisions
7 More on Classes
8 Inheritance
9 Polymorphism, Dynamic Typing, and Dynamic Binding
10 More on Variables and Data Types
11 Categories and Protocols
12 The Preprocessor
13 Underlying C Language Features
Part II The Foundation Framework
14 Introduction to the Foundation Framework
15 Numbers, Strings, and Collections
16 Working with Files
17 Memory Management
18 Copying Objects
19 Archiving
Part III Cocoa, Cocoa Touch, and the iOS SDK
20 Introduction to Cocoa and Cocoa Touch
21 Writing iOS Applications
Appendixes
A Glossary
B Address Book Source Code
(Computer Bookshops Limited)