OpenGL SuperBible: Comprehensive Tutorial and Reference 5th Edition

(häftad)

av Richard S Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak

Bloggar      
Format:
Häftad (paperback)
Utgiven:
2010-08-09
Språk:
Engelska

OpenGL SuperBible, Fifth Edition is the definitive programmers guide, tutorial, and reference for the worlds leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARBs latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.

 

Coverage includes

A practical introduction to the essentials of real-time 3D graphics

Core OpenGL 3.3 techniques for rendering, transformations, and texturing

Writing your own shaders, with examples to get you started

Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems

OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs

Advanced buffer techniques, including full-definition rendering with floating point buffers and textures

Fragment operations: controlling the end of the graphics pipeline

Advanced shader usage and geometry management

A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages

New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL

 

Part of the OpenGL Technical LibraryThe official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

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OpenGL SuperBible: Comprehensive Tutorial and Reference 5th Edition + OpenGL Shading Language 3rd Edition
De som köpt den här boken har ofta också köpt OpenGL Shading Language 3rd Edition (häftad) av Randi J Rost, Bill Licea-Kane, Dan Ginsburg, John M Kessenich, Barthold Lichtenbelt
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Övrig information

Richard S. Wright Jr. is the founder and president of Starstone Software System, where he develops multimedia simulation software using OpenGL. He is a former Real 3D representative to the OpenGL ARB and has delivered multiple commercial applications that use OpenGL extensively, including games, scientific and medical applications, database visualization, and educational software. Nick Haemel has been leading 3D graphics hardware/software architecture design and development for 8 years at ATI and AMD. He has contributed to OpenGL standards 3.0, 3.1 and 3.2. Graham Sellers is the OpenGL manager at AMD, and an active ARB participant.

Innehållsförteckning

Preface to the Fifth Edition  xxi

Preface to the Fourth Edition  xxiii

Preface to the Third Edition  xxvi

Introduction  1

PART I Basic Concepts  7

1 Introduction to 3D Graphics and OpenGL  9

2 Getting Started  33

3 Basic Rendering  79

4 Basic Transformations: A Vector/Matrix Primer  125

5 Basic Texturing  179

6 Thinking Outside the Box: Nonstock Shaders  229

7 More Advanced Texture Topics  289

PART II Intermediate to Advanced Ideas  321

8 Buffer Objects: Storage Is Now in Your Hands  323

9 Advanced Buffers: Beyond the Basics  359

10 Fragment Operations: The End of the Pipeline  391

11 Advanced Shader Usage  411

12 Advanced Geometry Management  471

PART III Platform-Specific Notes  539

13 OpenGL on Windows  541

14 OpenGL on OS X  569

15 OpenGL on Linux  597

16 OpenGL ES on Mobile Devices  619

Appendix A Further Reading  653

Appendix B Glossary  655

Appendix C OpenGL Man Pages for (Core) OpenGL 3.3  661

Index  939

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OpenGL SuperBible: Comprehensive Tutorial and Reference 5th Edition (häftad)

Fler böcker inom

  • Titel: OpenGL SuperBible: Comprehensive Tutorial and Reference 5th Edition
  • ISBN: 9780321712615
  • Förlag: ADDISON-WESLEY
  • Utgivningsland: USA
  • Utgivningsort: Boston
  • Medarbetare: Haemel, Nicholas / Sellers, Graham / Lipchak, Benjamin
  • Illustratör/Fotograf: Illustrations
  • Illustrationer: Illustrations (some col.)
  • Upplaga: 5
  • Antal sidor: 969
  • Vikt: 1620 g
  • Höjd: 230 mm
  • Antal komponenter: 1
  • Format: Häftad (paperback)