Professional iPhone Programming with MonoTouch and .NET/C#
(häftad)av Wallace B McClure, Rory Blyth, Craig Dunn, Chris Hardy, Martin Bowling
- Format:
- Häftad (paperback)
- Utgiven:
- 2010-07-14
- Språk:
- Engelska
iPhone applications offer a hot opportunity for developers. Until the open source MonoTouch project, this field was limited to those familiar with Apple’s programming languages. Now .NET and C# developers can join the party. Professional iPhone Programming with MonoTouch and .NET/C#is the first book to cover MonoTouch, preparing developers to take advantage of this lucrative opportunity.
This book is for .NET developers that are interested in creating native iPhone applications written in .NET/C#. These developers want to use their existing knowledge. While .NET developers are always interested in learning, they also recognize that learning Objective-C and the specifics of the iPhone can be overwhelming. Those developers interested in MonoTouch will recognize that the cost of MonoTouch is easily made up by the ability to quickly target the iPhone using a language that they are already familiar with.
This book is designed for .NET developers that want to target the iPhone. It is designed to help you get up to speed with the iPhone, not to really teach you about the .NET Framework or C# language, which we assume you already know.
This book is designed with introductory material in Chapters 1 thru 4. You should read Chapters 1 thru 4 sequentially. These chapters introduce the MonoTouch product, the basics of developing with MonoTouch and MonoDevelop, and finally, the basics of presenting data to a user with screen and data controls and how to develop a user interface for the iPhone. Once you are comfortable with these concepts, you can typically move from one chapter to another and not necessarily have to read the chapters sequentially.
- Chapter 1 "Introduction to iPhone Development with MonoTouch for C# Developers"This chapter looks at how the largest segment of developers can target the smartphone with the highest mindshare, and that the smartphone is growing faster in marketshare than any other device.
- Chapter 2 "Introduction to MonoTouch"gives you a firm foundation in MonoTouch, MonoDevelop, Interface Builder, debugging, and deploying.
- Chapter 3 "Planning Your App's UI: Exploring the Screen Controls"teaches you about creating your application's UI and specifically how the UI on the iPhone can differ from UIs that you might have created before. You also explore the Input & Value objects from the Interface Builder Objects Library.
- Chapter 4 "Data Controls" shows the Interface Builder Objects Library Cocoa Touch classes for Controllers, Data Views, and Windows, Views, & Bars.
- Chapter 5 "Working with Data on the iPhone"looks at the SQLite database engine as well as strategies to store data off the device on a central server through SOAP and REST (using XML and JSON) without tying up the user interface.
- Chapter 6...
(Computer Bookshops Limited)
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Bloggat om Professional iPhone Programming with MonoTouch and ....
Övrig information
Wallace B. McClure is a Microsoft MVP, ASPInsider, member of the national INETA Speaker's Bureau, and has a popular blog and podcast. Martin Bowling is a software developer and marketer working with small and medium sized businesses. Craig Dunn has worked on web technologies in corporate environments since 1993. Chris Hardy, an ASPInsider, works at a digital agency in Manchester, UK. Rory Blyth has worked in the software development industry for nearly a decade.
(Computer Bookshops Limited)
Innehållsförteckning
FOREWORD.
Introduction.
Chapter 1 Introduction to iPhone Development with MonoTouch for C# Developers.
Chapter 2 Introduction to MonoTouch.
Chapter 3 Planning Your App's UI: Exploring the Screen Controls.
Chapter 4 Data Controls.
Chapter 5 Working with Data on the iPhone.
Chapter 6 Displaying Data Using Tables.
Chapter 7 Mapping.
Chapter 8 Application Settings.
Chapter 9 Programming with Device Hardware.
Chapter 10 Programming with Multimedia.
Chapter 11 Talking to Other Applications.
Chapter 12 Localizing for an International Audience.
Chapter 13 Programming the iPad.
Chapter 14 Just Enough Objective-C.
Chapter 15 The App Store: Submitting and Marketing Your App.
INDEX.
(Computer Bookshops Limited)