Sams Teach Yourself C# in 24 Hours
(häftad)av James Foxall
- Format:
- Häftad (paperback)
- Utgiven:
- 2002-03-01
- Språk:
- Engelska
Sams Teach Yourself C# in 24 Hours provides readers with 24 structured lessons that provide a light, but thorough introduction to C#. James Foxall moves beyond the pure syntax covered in existing books, to guide readers step-by-step through a cohesive presentation of the basics of C#. Once the basics are understood, Foxall shows the reader how to apply this knowledge to real-world Windows programming tasks using C#. Each chapter contains exercises that reinforce the lessons learned in each chapter. Tips, Notes, and Cautions provide additional advice from the authors on how to get up to speed and programming quickly with C#. Sidebars provide the more experienced reader with tips that will ease their migration from Visual Basic 6 and Visual C++ to C#.
(Pearson)
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Övrig information
James Foxall is vice president of Tigerpaw Software, Inc., and is a Microsoft Certified Solution Developer (MCSD) specializing in commercial database applications. James is an authority on interface and behavior standards of Windows applications, and has written more than 150,000 lines of commercial production code. James has authored several books and regularly contributes articles to journals and magazines.Wendy Haro-Chun, MCSD, holds a Bachelor's in Computer Science and an MBA with an emphasis in International Business. She is Assistant Vice President of Research & Development for SunGard Insurance Systems. Her areas of technological expertise include .NET, C#, ASP, DHTML, JavaScript, XML, COM, VB, ADO, and SQL Server. Wendy has also served as technical editor and reviewer on numerous computer technology books.
(Pearson)
Innehållsförteckning
(NOTE: Each chapter concludes with a Summary, Q&A, and Workshop.)
Introduction.
I. THE VISUAL STUDIO ENVIRONMENT.
Hour 1. A C# Programming Tour.Starting C#. Creating a New Project. Understanding the C# Environment. Changing the Characteristics of Objects. Naming Objects. Setting the Text Property of the Form. Giving the Form an Icon. Changing the Size of the Form. Adding Controls to a Form. Designing an Interface. Adding an Invisible Control to a Form. Coding an Interface. Running a Project.Hour 2. Navigating C#.
Using the Visual Studio .NET Start Page. Navigating and Customizing the C# Environment. Adding Controls to a Form Using the Toolbox. Setting Object Properties Using the Properties Window. Managing Projects. Managing Project Files with the Solution Explorer. Getting Help.Hour 3. Understanding Objects and Collections.
Understanding Objects. Understanding Properties. Understanding Methods. Building an Object Example Project. Understanding Collections. Using the Object Browser.Hour 4. Understanding Events.
Understanding Event-Driven Programming. Building an Event Example Project.
II. BUILDING A USER INTERFACE.
Hour 5. Building Forms-Part I.Changing the Name of a Form. Changing the Appearance of a Form. Showing and Hiding Forms.Hour 6. Building Forms-Part II.
Working with Controls. Creating TopMost Windows. Creating Transparent Forms. Creating Scrollable Forms. Creating MDI Forms. Setting the Startup Object.Hour 7. Working with the Traditional Controls.
Displaying Static Text with the Label Control. Allowing Users to Enter Text Using a Text Box. Creating Buttons. Creating Containers and Groups of Option Buttons. Displaying a List with the List Box. Creating Drop-Down Lists Using the Combo Box.Hour 8. Advanced Controls.
Creating Timers. Creating Tabbed Dialog Boxes. Storing Pictures in an Image List. Building Enhanced Lists Using the List View. Creating Hierarchical Lists with the Tree View.Hour 9. Adding Menus and Toolbars to Forms.
Building Menus. Programming Menus. Using the Toolbar Control. Creating a Status Bar.Hour 10. Drawing and Printing.
Understanding the Graphics Object. Working with Pens. Using System Colors. Working with Rectangles. Drawing Shapes. Drawing Text. Persisting Graphics on a Form. Build a Graphics Project Example.
III. MAKING THINGS HAPPEN-PROGRAMMING!
Hour 11. Creating and Calling Methods.Creating Class Members. Writing Methods. Creating the User Interface of Your Project. Calling Methods. Exiting Methods. Working with Tasks.
...
(Pearson)