MacRomedia Flash Mx 2004 Bible
(häftad)av Robert Reinhardt, Snow Dowd
- Format:
- Häftad (paperback)
- Utgiven:
- 2004-01-01
- Språk:
- Engelska
* Covers everything readers need to know to master the newest version, including workarounds for hidden bugs and unpublished tricks and techniques not likely to appear in other books
* Packed with expert tutorials from the world's leading Flash gurus, with more coverage on using Flash with other applications than any other book
* Coauthor Robert Reinhardt is one of a handful of top stars in the Flash developer community and a regular speaker at FlashForward, the Macromedia User's Conference, WebTEK, Macromedia's traveling user seminars, and major universities
(Bookdata)
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Kundrecensioner
Bloggat om MacRomedia Flash Mx 2004 Bible
Innehållsförteckning
Foreword. Preface. Acknowledgments. Part I: An Introduction to Flash Web Production. Chapter 1: Understanding the Flash MX 2004 Framework. Chapter 2: Exploring Web Technologies. Chapter 3: Planning Flash Projects. Part II: Mastering the Flash Environment. Chapter 4: Interface Fundamentals. Chapter 5: Drawing in Flash. Chapter 6: Symbols, Instances, and the Library. Chapter 7: Applying Color. Chapter 8: Working with Text. Chapter 9: Modifying Graphics. Part III: Creating Animation and Effects. Chapter 10: Animation Strategies. Chapter 11: Timeline Animation and Effects. Chapter 12: Applying Layer Types. Chapter 13: Character Animation Techniques. Chapter 14: Exporting Animation. Part IV: Integrating Media Files with Flash. Chapter 15: Adding Sound. Chapter 16: Importing Artwork. Chapter 17: Embedding Video. Part V: Adding Basic Interactivity to Flash Movies. Chapter 18: Understanding Actions and Event Handlers. Chapter 19: Building Timelines and Interactions. Chapter 20: Making Your First Flash MX 2004 Project. Part VI: Distributing Flash Movies. Chapter 21: Publishing Flash Movies. Chapter 22: Integrating Flash Content with Web Pages. Chapter 23: Using the Flash Player and Projector. Part VII: Approaching ActionScript. Chapter 24: Knowing the Nuts and Bolts of Code. Chapter 25: Controlling Movie Clips. Chapter 26: Using Functions and Arrays. Chapter 27: Interacting with Movie Clips. Chapter 28: Sharing and Loading Assets. Chapter 29: Using Components. Chapter 30: Sending Data In and Out of Flash. Chapter 31: Applying HTML and Text Field Formatting. Chapter 32: Creating a Portfolio Site in Flash. Chapter 33: Creating a Game in Flash. Chapter 34: Managing and Troubleshooting Flash Movies. Part VIII: Expanding Flash. Chapter 35: Working with Raster Graphics. Chapter 36: Working with Vector Graphics. Chapter 37: Working with Dreamweaver MX 2004. Chapter 38: Working with Director MX. Part IX: Appendixes. Appendix A: Keyboard Shortcuts. Appendix B: Digital Audio Basics. Appendix C: Digital Video Basics. Appendix D: Using the CD--ROM. Appendix E: Guest Experts Information. Index. End--User License Agreement.
(Bookdata)