Microsoft Flight Simulator X for Pilots
(häftad)Real World Training
av Jeff Van West, Kevin Lane--Cummings
- Format:
- Häftad (paperback)
- Utgiven:
- 2007-07-01
- Språk:
- Engelska
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"THE book to read about serious flight-simulation".(fs-dev-support.com/jarn, Monday 17th September)
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Övrig information
Jeff Van West is a certified flight instructor in both single and multi-engine aircraft and editor of the professional pilot magazine IFR. He has written training curricula for both computer simulation and general aviation programs. Kevin Lane-Cummings is a pilot, flight instructor, educator, and technical communication professional. He has worked for aerospace megacorporations, science museums, flight schools, public TV stations, and Internet publishers.
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Innehållsförteckning
About the Authors. Credits. Acknowledgments. PART I: PREFLIGHT. Intro: Why Use Flight Simulator for Real-World Flying? Why We Fly. How to Use This Book. Procedure training vs. Scenario-Based Training. What's on the Website. Chapter 1. Flight School Setup. Installing FSX. Looking At What's New In FSX. Getting the Right Hardware. Processor, Memory, Video Cards. Monitors. Flight Controls and Headsets. Adjusting Performance Settings. Organizing Your Cockpit. Key Flight SIM Commands. Use of Slew For Practice. Using the FSX Built-In Flight Lessons. Selecting a Real-World Flight School. Aircraft Types. Environment. Instructor. Costs. Introductory Flight. Working with Your Flight Instructor. FSX as Part of a Lesson. Shared Cockpit. Using the Practical Test Standards. Plugging in the Pilot Communities. Key Points for Real Flying and FSX Built-Ins. Chapter 2. First Flight in the Piper J-3 CUB. Flight Fundamentals for the Pilot. We All Have Our Limits. The Four Fundamental Gaits of Flight. Visualize Your Control Surfaces. Trim. First Flight in the CUB. Start the Engine. Taxi. Takeoff. Practice the First Three Gaits and Trim. Make Turns. The Tail's Balancing Act. Fly Once Around the Lake. Approach the Airport. Land. Rollout. Takeoffs, Landings, and Go-Arounds. Key Points for real Flying and FSX Built-Ins. PART II: SPORT PILOT. Chapter 3. Ground Reference Maneuvers. The Effects of Wind. A River of Ai. Heading, Course, and Track. Ground Reference Maneuvers with Wind. Coordinated and Uncoordinated Flight. Ground Reference Maneuvers Flight. Rectangular Course. Turns Around a Point. S-Turns. Steep Turns. Crosswind Takeoffs. Forward Slip. Sideslip and Crosswind Landings. Ridiculous Winds. Maximum Demonstrated Crosswind. Worst Crosswinds-Kona, Hawaii. Key Points for Real Flying and FSX Built-Ins. Chapter 4. Airport Operations. Uncontrolled and Controlled Airport Operations. Airport Procedures. Radio Communications. Other Aircraft. Airport Weather and Notices. Post Mills to Lebanon Municipal. StartUp. Taxi and Takeoff. Approach and Landing. Depart for Lebanon. Approaching Lebanon. Land and Taxi. Take the Cub to Beantown. Key Point for Real Flying and FSX Built-Ins. Chapter 5. Old-Fashioned Navigation. Planning a Trip. Reading Charts. A Route From A to B. Dead Reckoning. Pilotage. The FSX Flight Planner. How High to Fly. Fly Left, Look Right. Who Owns This Airspace? Moving Loads, Burning Gas. A Multileg Flight Using Pilotage. Take Off and Turn South. Seriously Dead Reckoning. Key Points for Real Flying and FSX Built-Ins. Chapter 6. Emergencies. In-Flight Emergencies. Immediate-Action Emergencies. Urgent Situations. Emergency Training. Power-Off Descent. Rapid Descent. Oddball Emergencies. Key Points for Real Flying and FSX Built-Ins. Chapter 7. Performance Takeoffs and Landings. Aerodynamics of Performance. Takeoff and Landing Calculations. Rate and Angle of Climb and Descent. Short-Field and Soft-Field Procedures. Short Runways. Off-Airport Operations. Yet Another Runway Surface. Key Points for Real Flying and FSX Built-Ins. Chapter 8. Slow Flight, Stalls, and Spins. Taking It Slowly. The Aerodynamics of Slow Flight. The Separation Begins. Stalls with a Twist: Spins. Taking the Cub For a Spin. Slow Down. Power-Off, or Arrival, Stalls. Departure, or Power-On, Stalls. Now for Some Spin. Catching the Bus. Key Points for Real Flying and FSX Built-Inst. PART III: PRIVATE PILOT. Chapter 9. First Flight in the Cessna 172SP. Transition to the Cessna 172SP. Modern Aircraft Instruments. The Flap About Flaps. Other System Differences. Checkout Flight in the CESSNA 172SP. Engine Start. Radios Use. Taxiing and Runup. Takeoff and Climb. Basic Maneuvers. Approach and Landing. Advanced Maneuvers. Performance Takeoffs and Landings. Emergency Procedures. Key Points for Real Flying and FSX Built-Ins. Chapter 10. Radio Navigation with Tradional Avionics. Follow the Invisible Road. Finding the Beacon. Flying a Radial. But How Far Away Are You? Flying with GPS. Flying
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