What Video Games Have To Teach Us About Learning And Literacy : Second edition
(häftad)Revised and Updated Edition
av James Paul Gee
- Format:
- Häftad (paperback)
- Utgiven:
- 2008-01-01
- Språk:
- Engelska
(Bookdata)
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380:-Köp
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Kundrecensioner
Recensioner i media
"'What Video Games Have to Teach us About Learning and Literacy is an important volume in a field that is currently growing significantly. - Ben Williamson, NESTA Futurelab '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, Chronicle of Higher Education '[Gee is] one of the worlds leading educational experts.' - The Observer 'These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.' - Norman A. Lockman, USA Today"
(Bookdata)
Bloggat om What Video Games Have To Teach Us About Learning And...
Övrig information
JAMES PAUL GEE is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books.
(Bookdata)
Innehållsförteckning
Introduction: 36 Ways to Learn a Video Game; Semiotic Domains: Is Playing Video Games a 'Waste of Time'?; Learning and Identity: What Does It Mean to Be a Half-Elf?; Situated Meaning and Learning: What Should You Do after You Have Destroyed the Global Conspiracy?; Telling and Doing: Why Doesn't Lara Croft Obey Prof. Von Croy?; Cultural Models: Do You Want to be the Blue Sonic or the Dark Sonic?; The Social Mind: How Do You Get Your Corpse Back after You've Died?; Conclusion: Duped or Not?; Appendix: The 36 Learning Principles.
(Bookdata)