Design Driven Innovation
Changing the Rules of Competition by Radically Innovating What Things Mean
av Roberto Verganti
It's about having a vision, and taking that vision to your customers. Think of game-changers like Nintendo's Wii or Apple's iPod. They overturned our understanding of what a video game means and how we listen to music. Customers had not asked for these new meanings, but once they experienced them, it was love at first sight.
But where does the vision come from? With fascinating examples from leading European and American companies, Verganti shows that for truly breakthrough products and services, we must look beyond customers and users to those he calls "interpreters" - the experts who deeply understand and shape the markets they work in.
Design-Driven Innovation offers a provocative new view of innovation thinking and practice.
(McGraw-Hill)
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One of the Design Primers for Businesspeople. Eschewing the received wisdom that the customer is always right, Politecnico di Milano professor Verganti focuses on game-changing designs that up-end expectations and create entirely new markets... Verganti also includes a useful section on how executives can attempt to instigate their own programs of radical innovation. One of the Best Innovation and Design Books of 2009. - BusinessWeek, December 16, 2009 <br>How should a company devise new meanings and create the designs to embody them? Mr. Verganti suggests that companies form relationships with "interpreters"--individuals and organizations looking at settings similar to the one in which the company's products would be used. For Mr. Verganti, it might be said, if life imitates art, corporate life should imitate the making of art. - The Wall Street Journal, October 9, 2009 <br>If you follow Mr. Verganti's advice, it may take a while, but your competition will be left wondering howb
(McGraw-Hill)
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Övrig information
Roberto Verganti is Professor of Management of Innovationat Politecnico di Milano. He is the founder of PRoject Science,a consulting institute which advises global corporations on themanagement of strategic innovation, and is the author of manyarticles in scientific journals, as well as the article "InnovatingThrough Design," published in the Harvard Business Review (December 2006).
(McGraw-Hill)
Innehållsförteckning
1. Design-Driven Innovation. An introduction
Part One: The Strategy of Design-Driven Innovation
2. Design and Meanings. Innovating by making sense of things
3. Radical Pushes. Placing design-driven innovation in the strategy of a firm
4. Technology Epiphanies. The interplay between technology-push and design-driven innovation
5. The Value and the Challenges. Why companies do or do not invest in design-driven innovation
Part Two: The Process of Design-Driven Innovation
6. The Interpreters. Doing research with the design discourse
7. Listening. Finding and attracting key interpreters
8. Interpreting. Developing your own vision
9. Addressing. Leveraging the seductive power of the interpreters
Part Three: Building Design-Driven Capabilities
10. The Design-Driven Lab. How to start
11. Businesspeople. The key role of top executives and their culture
(McGraw-Hill)