Theory of Fun for Game Design 2nd Edition (häftad)
Fler böcker inom
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
284
Utgivningsdatum
2013-12-16
Upplaga
2
Förlag
O'REILLY & ASSOCIATES
Medarbetare
Wright, Will
Illustratör/Fotograf
Illustrations
Illustrationer
Illustrations
Dimensioner
234 x 190 x 13 mm
Vikt
615 g
Antal komponenter
1
Komponenter
,
ISBN
9781449363215

Theory of Fun for Game Design 2nd Edition

(2 röster)
Häftad,  Engelska, 2013-12-16
422
  • Skickas från oss inom 5-8 vardagar.
  • Fri frakt över 249 kr för privatkunder i Sverige.
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining.

The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games.
  • Learn why some games are fun and others are boring
  • Discover how playing a game and learning are connected
  • Understand why making a game too hard--or too easy--is a mistake
  • Find out why games have to balance deprivation and overload, order and chaos, silence and noise
  • Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks
Visa hela texten

Passar bra ihop

  1. Theory of Fun for Game Design 2nd Edition
  2. +
  3. Co-Intelligence

De som köpt den här boken har ofta också köpt Co-Intelligence av Ethan Mollick (häftad).

Köp båda 2 för 612 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av Raph Koster

Övrig information

Raph Koster is a veteran game designer who has been professionally credited in almost every area of the game industry. He's been the lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies; and he's contributed writing, art, soundtrack music, and programming to many more titles ranging from Facebook games to single-player titles for handheld consoles. He has worked as a creative executive at Sony Online and Disney Playdom, and in 2012 was honored as an Online Game Legend at the Game Developers Conference Online.