Fluid Engine Development (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
320
Utgivningsdatum
2016-12-16
Förlag
Productivity Press
Illustrationer
49 Illustrations, color; 55 Illustrations, black and white
Dimensioner
234 x 155 x 23 mm
Vikt
749 g
Antal komponenter
1
Komponenter
Contains 1 Book and 1 Digital (delivered electroni
ISBN
9781498719926

Fluid Engine Development

Includes Digital Download

Inbunden,  Engelska, 2016-12-16
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From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developers perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development. Explains how to create a fluid simulation engine from scratch Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available Explores various kinds of simulation techniques for fluids using particles and grids Discusses practical issues such as data structure design and optimizations Covers core numerical tools including linear system and level set solvers
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Övrig information

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.

Innehållsförteckning

Chapter 1 Basics. Chapter 2 Particle-Based Simulation Chapter 3 Grids Simulation Chapter 4 Hybrid Techniques