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Köp båda 2 för 1003 krAnimated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises fro...
Nancy Beiman teaches storyboard in the Bachelor of Animation Program at Sheridan College, Oakville, Canada. She has taught second year storyboard classes in the BA Animation Program at the Sheridan Institute of Technology and Advanced Learning since 2008. Nancy has worked for over thirty years as a supervising animator, director, character designer, producer and storyboard artist. She is a graduate of the Character Animation Program at the California Institute of the Arts. Nancy has worked for Disney, Warner Brothers, Ambin, Gerhard Hahn Filmproduktion, and many other studios. She is currently working on a new film, OLD TRICKS. Nancy is a member of the National Cartoonists Society and the Academy of Motion Picture Arts and Sciences.
Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation Boards Chapter 3 Putting Yourself into Your Work Chapter 4 Situation and Character Driven Stories Chapter 5 Treat em rough: beginning character design and setting story rules Chapter 6 Appealing or Appalling? Developing your Characters Chapter 7 Working with Multiple Characters Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design Chapter 9 Color and Design in Storytelling Chapter 10 Starting Story Sketch: Compose Yourself Chapter 11 Boarding Time: Getting with the Story Beat Chapter 12 Roughing It: Basic Staging Chapter 13 The Big Picture: Creating Story Sequences Chapter 14 Patterns in Time: Pacing Action on Rough Boards Chapter 15 Present Tense: Creating a Performance on Storyboards Chapter 16 Color My World: Art Direction and Storytelling Chapter 17 Show and Tell: Presenting Your Storyboards Chapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track Chapter 19 Team Storyboard: Working on Group Projects Chapter 20 Maquette Simple: Modeling Characters in Three Dimensions Chapter 21 Building a Better Mouse: Creating Final Model Sheets Chapter 22 Screen and Screen Again: Preparing for Production Chapter 23 Appendices: Animated Interviews