3D Math Primer for Graphics & Game Development
(häftad)av F Dunn
Bloggar
- Format:
- Häftad (paperback)
- Utgiven:
- 2002-07-01
- Språk:
- Engelska
3D Math Primer for Graphics and Game Development covers fundamental 3D math concepts that are especially useful for computer game developers and programmers. The authors discuss the mathematical theory in detail and then provide the geometric interpretation necessary to make 3D math intuitive. Working C++ classes illustrate how to put the techniques into practice, and exercises at the end of each chapter help reinforce the concepts.
(Computer Bookshops Limited)
Fler böcker av F Dunn
Springer Handbook of AcousticsThomas D Rossing, F Dunn, W M Hartmann, D Murray Campbell, N H Fletcher |
Two Sermons, Preached In The Cathedral CF Dunn (häftad) | |
|
1890:- Köp
|
130:- Köp
|
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Bloggat om 3D Math Primer for Graphics & Game Development
Övrig information
Fletcher Dunn and Ian Parberry
(Computer Bookshops Limited)
Innehållsförteckning
Introduction
The cartesian coordinate system
Multiple coordinate spaces
Vectors
Operations on vectors
A simple 3D vector class
Introduction to matrices
Orientation in 3D
Transformations in C++
Geometric primitives
Geometric tests
Triangle meshes
3D math for graphics
Visibility determination
pap
(Computer Bookshops Limited)