Game Coding Complete 3rd Edition
(häftad)av Mike McShaffry
Bloggar
- Format:
- Häftad (paperback)
- Utgiven:
- 2009-03-01
- Språk:
- Engelska
Welcome to Game Coding Complete, Third Edition, the newest edition of the
essential, hands-on guide to developing commercial-quality games. Written
by a veteran game programmer, the book examines the entire game development
process and all the unique challenges associated with creating a
game. An excellent introduction to game architecture, youll explore all the
major subsystems of modern game engines and learn professional techniques
used in actual games. This third edition features expanded content and
coverage of the latest and most exciting new game programming techniques
including AI, multiprogramming, working with scripting languages such as
Lua, and writing C# tools like your level editor. All the code and examples
presented have been tested and used in commercial video games, and the
book is full of invaluable best practices, professional tips and tricks, and
cautionary advice.
essential, hands-on guide to developing commercial-quality games. Written
by a veteran game programmer, the book examines the entire game development
process and all the unique challenges associated with creating a
game. An excellent introduction to game architecture, youll explore all the
major subsystems of modern game engines and learn professional techniques
used in actual games. This third edition features expanded content and
coverage of the latest and most exciting new game programming techniques
including AI, multiprogramming, working with scripting languages such as
Lua, and writing C# tools like your level editor. All the code and examples
presented have been tested and used in commercial video games, and the
book is full of invaluable best practices, professional tips and tricks, and
cautionary advice.
(Computer Bookshops Limited)
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Bloggat om Game Coding Complete 3rd Edition
Innehållsförteckning
1: The Unique World of Game Programming.
2: Whats in a Game?
3: Coding Tidbits and Style That Saved My Butt.
4: Building Your Game.
5: Game Initialization.
6: Controlling the Main Loop.
7: Loading and Caching Game Data.
8: Programming Input Devices.
9: User Interface Programming.
10: LUA Scripting.
11: Game Events and Scripting Languages.
12: Game Audio.
13: 3D Basics.
14: 3D Scenes.
15: Collision and Simple Physics.
16: Network Programming for Multiplayer Games.
17: Simple AI.
18: Debugging Your Game.
19: A Game of Teapot Wars!.
20: Writing a Simple Game Editor in C#.
21: Driving to the Finish.
(Computer Bookshops Limited)