OpenGL-ES Game Development Book/CD Package
av Dave Astle, Dave Durnil
Bloggar
- Format:
- Mixed media product
- Utgiven:
- 2004-10-01
- Språk:
- Engelska
OpenGL ES Game Development provides an in-depth look into the new OpenGL ES standard and what the new embedded systems graphics library will provide for game developers. It compares OpenGL ES to OpenGL, EGL (the new standard windowing APIs for OpenGL ES), game development, and platforms that are currently available. It also provides coverage of the problems involved in mobile game development with OpenGL ES. Additional coverage includes an overview of fixed point math and other areas of cell phone limitation that game developers need to consider before they write mobile games. The authors walk the reader through the steps required to develop a game on multiple mobile platforms, which is the process involved with distributing their game via carriers. This book is ideally suited for readers who have some experience either in making games or in developing applications for cell phones, and who are comfortable with C++ and OpenGL's core features.
(Computer Bookshops Limited)
Passar bra ihop
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De som köpt den här boken har ofta också köpt iPhone 3D Programming: Developing Graphical Applications with OpenGL ES (häftad) av Philip Rideout | |||
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Pris för båda:
627:-Köp
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Bloggat om OpenGL-ES Game Development Book/CD Package
Innehållsförteckning
1. Introduction
2. The EGL Interface
3. OpenGL ES
4. A Fixed Point Math Primer
5. Developing OpenGL ES Games
6. Limitations of the Medium
7. Audio for Mobile Devices
8. 3D Game Engines for Mobile Devices
9. The Future
10. Mobile Business Model
(Computer Bookshops Limited)