Introduction to 3D Game Programming with DirectX 10

(häftad)

av Frank Luna

Bloggar      
Format:
Häftad (paperback)
Utgiven:
2008-10-06
Språk:
Engelska
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrate a variety of techniques and special effects.

Fler böcker av Frank Luna

Red Storm (häftad)

Red Storm

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130:- Köp

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Bloggat om Introduction to 3D Game Programming with DirectX 10

Innehållsförteckning

Vector Algebra; Matrix Algebra; Transformations; Direct3D Initialisation; The Rendering Pipeline; Lighting; Texturing; Blending; Stencilling; The Geometry Shader; Cube Mapping; Normal Mapping; Shadow Mapping; Meshes; Picking; Terrain Rendering; Particle Systems & Stream Output.

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Introduction to 3D Game Programming with DirectX 10 (häftad)

Fler böcker inom

  • Titel: Introduction to 3D Game Programming with DirectX 10
  • ISBN: 9781598220537
  • Förlag: Wordware
  • Utgivningsland: USA
  • Utgivningsort: Plano
  • Illustrationer: b/w photos & illus
  • Antal sidor: 502
  • Vikt: 710 g
  • Höjd: 230 mm
  • Antal komponenter: 1
  • Format: Häftad (paperback)