Introduction to 3D Game Programming with DirectX 10
(häftad)av Frank Luna
Bloggar
- Format:
- Häftad (paperback)
- Utgiven:
- 2008-10-06
- Språk:
- Engelska
Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrate a variety of techniques and special effects.
(Computer Bookshops Limited)
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Innehållsförteckning
Vector Algebra; Matrix Algebra; Transformations; Direct3D Initialisation; The Rendering Pipeline; Lighting; Texturing; Blending; Stencilling; The Geometry Shader; Cube Mapping; Normal Mapping; Shadow Mapping; Meshes; Picking; Terrain Rendering; Particle Systems & Stream Output.
(Computer Bookshops Limited)