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Köp båda 2 för 897 krIntroduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mat...
American Commander "Mac" MacTavish and his international team of scientists and engineers are wrapping up an eighteen-month mission at Mars Base. Without warning, all communication with Earth is mysteriously lost. Mac's egotistical science chief d...
Luna Frank : Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D (Part 1). Drawing in Direct3D (Part 2). Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Topics. Building A First Person Camera & Dynamic Indexing. Instancing and Frustum Culling. Picking. Cube Mapping. Normal Mapping. Shadow Mapping. Ambient Occlusion. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shader Language Reference. Some Analytic Geometry. Solutions to Selected Exercises (on disc). Index