Learning Cocoa with Objective C 2nd Edition (häftad)
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Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
355
Utgivningsdatum
2002-10-01
Upplaga
2Rev e.
Förlag
O'REILLY & ASSOCIATES
Medarbetare
Apple Computer,Inc.
Illustrationer
index
Dimensioner
240 x 180 x 25 mm
Vikt
630 g
Antal komponenter
1
ISBN
9780596003012

Learning Cocoa with Objective C 2nd Edition

Häftad,  Engelska, 2002-10-01

Slutsåld

Learning Cocoa with Objective-C is the "must-have" book for people who want to develop applications for Mac OS X, and is the only book approved and reviewed by Apple engineers. Based on the Jaguar release of Mac OS X 10.2, this edition of Learning Cocoa includes examples that use the Address Book and Universal Access APIs. Also included is a handy quick reference card, charting Cocoa's Foundation and AppKit frameworks, along with an Appendix that includes a listing of resources essential to any Cocoa developer--beginning or advanced.

Completely revised and updated, this 2nd edition begins with some simple examples to familiarize you with the basic elements of Cocoa programming as well Apple's Developer Tools, including Project Builder and Interface Builder.

After introducing you to Project Builder and Interface Builder, it brings you quickly up to speed on the concepts of object-oriented programming with Objective-C, the language of choice for building Cocoa applications. From there, each chapter presents a different sample program for you to build, with easy to follow, step-by-step instructions to teach you the fundamentals of Cocoa programming. The techniques you will learn in each chapter lay the foundation for more advanced techniques and concepts presented in later chapters.

You'll learn how to:
  • Effectively use Apple's suite of Developer Tools, including Project Builder and Interface Builder
  • Build single- and multiple-window document-based applications
  • Manipulate text data using Cocoa's text handling capabilities
  • Draw with Cocoa
  • Add scripting functionality to your applications
  • Localize your application for multiple language support
  • Polish off your application by adding an icon for use in the Dock, provide Help, and package your program for distribution
Each chapter ends with a series of Examples, challenging you to test your newly-learned skills by tweaking the application you've just built, or to go back to an earlier example and add to it some new functionality. Solutions are provided in the Appendix, but you're encouraged to learn by trying. Extensive programming experience is not required to complete the examples in the book, though experience with the C programming language will be helpful. If you are familiar with an object-oriented programming language such as Java or Smalltalk, you will rapidly come up to speed with the Objective-C language. Otherwise, basic object-oriented and language concepts are covered where needed.
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Övrig information

James Duncan Davidson is a freelance author, speaker, and software consultant focusing on Mac OS X, Java and XML technologies. He regularly presents at conferences all over the world on topics ranging from Open Source to programming Java effectively. He was the original author of Apache Tomcat and Apache Ant and was instrumental in their donation to the Apache Software Foundation by Sun Microsystems. While working at Sun, he authored two versions of the Java Servlet API specification as well as the Java API for XML Processing specification. He currently resides in San Francisco, California and can be found on the net at www.x180.net. Learning Carbon was created by the technical writers, engineers, support specialists, and other professionals at Apple Computer, Inc., who are committed to making Mac OS X a superior platform for innovation, productivity, and enjoyment. These professionals have diligently collected, compiled, and edited the information in this books to ensure that it is a useful resource for Mac OS X developers.

Innehållsförteckning

PrefaceCocoa Overview and Foundation
  • Chapter 1: Introduction to Cocoa
  • Chapter 2: Cocoa Development Tools
  • Chapter 3: Object-Oriented Programming with Objective-C
  • Chapter 4: The Cocoa Foundation Kit
Single-Window Applications
  • Chapter 5: Graphical User Interfaces
  • Chapter 6: Windows, Views, and Controls
  • Chapter 7: Custom Views
  • Chapter 8: Event Handling
  • Chapter 9: Models and Data Functionality
Document-Based Applications
  • Chapter 10: Multiple Document Architecture
  • Chapter 11: Rich-Text Handling
Miscellaneous Topics
  • Chapter 12: Printing
  • Chapter 13: Bundles and Resources
  • Chapter 14: Localization
  • Chapter 15: Defaults and Preferences
  • Chapter 16: Accessory Windows
  • Chapter 17: Finishing Touches
Appendixes
  • Exercise Solutions
  • Additional Resources
  • Using the Foundation and Application Kit API References
Colophon