Visar resultat för..."Wordware"
5 produkter
5 produkter
Häftad, Engelska, 2004
570 kr
Skickas inom 5-8 vardagar
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
Häftad, Engelska, 2004
668 kr
Skickas inom 3-6 vardagar
Companion CD included with illustrations demonstrating the use of LightWave in feature films!LightWave 3D [8]: Tips amp Tricks brings together thirty-one masters in the fields of character modeling, animation, texturing, lighting, digital cinematography, special effects, and programming to provide a myriad of helpful tips for all levels of LightWave users. Whether you've just started using LightWave or you've been using it for years, this book of collective wisdom will show you how to achieve better results in less time through a combination of hidden software features, time-saving tricks, and professional techniques. The ,354 tips cover every aspect of LightWave, including configuration, modeling, texturing, staging, lighting, animating, special effects, rendering, compositing, scripting, and troubleshooting.
Häftad, Engelska, 2001
565 kr
Skickas inom 3-6 vardagar
Learn Pascal in Three Days, Third Edition provides the novice programmer with the fundamentals of the language and is ideal for those wanting a solid foundation in structured programming. This update of one of the best-selling introductions to Pascal is designed for beginning programmers with its chapter summaries, review questions, hands-on examples, and easy-to-follow drills. Readers start with simple programs and end up with useful real-world applications. Among the topics covered are building and evaluating arithmetic expressions, using structures and loops, creating arrays, manipulating text data, writing procedures and functions to make programs more modular, and declaring and using pointers.With this book, learn about the design of structured Pascal programs problem-solving algorithms simple and structured data types variables, operators, and expressions iteration, branching, and selection statements pointers and linked lists manipulating data files real-life applications and solved drills.
Häftad, Engelska, 2004
578 kr
Skickas inom 10-15 vardagar
"Both burgeoning game designers and devoted gamers should consider [Game Design: Theory amp Practice] an essential read." — Computer Gaming World"Ultimately, in both theory and practice, Rouse's Game Design bible gets the job done. Let us pray." - Next Generation magazine In the second edition to the acclaimed Game Design: Theory amp Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse's own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Häftad, Engelska, 2008
453 kr
Skickas inom 10-15 vardagar
SQL for Microsoft Access (2nd Edition) provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and the integration of SQL script in VBA and ASP code.Explore the relational database structure and the basics of SQL. Understand how table joins, unions, and subqueries are used to retrieve records from multiple tables simultaneously. Learn how to filter records and group data. Discover how to create parameter queries that prompt users for data. Test your knowledge and comprehension with the end-of-chapter quizzes and projects.
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