Spelutveckling och spelprogrammering
221 kr
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761 kr
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179 kr
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487 kr
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406 kr
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460 kr
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715 kr
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200 kr
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206 kr
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424 kr
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398 kr
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1 304 kr
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979 kr
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979 kr
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337 kr
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479 kr
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754 kr
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649 kr
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Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.� Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.� It answers such questions as:
Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games?While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.� The research and development of game-based learning has revealed the power of using games to teach and promote learning.� In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.
Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes595 kr
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Learn the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. This book is aimed at beginners with no knowledge or experience in game development or programming. Packed with examples, new concepts are not only explained, but thoroughly demonstrated.
Starting with an introduction to Unity, you will learn the essentials of the engine: navigating the various windows, managing the objects that make up your game, and understanding the concepts that are fundamental to the engine. After that, you will gain a solid foundation in the concepts of object-oriented programming and the syntax of the C# language. Then the fun really begins, as you get hands-on experience building three playable example projects that drill you on the concepts you've learned until they stick. Guided at each step by author Casey Hardman, you will outline and implement bare-bones, simple games designed to exercise your development skills: a top-down obstacle course, a tower defense game, and a 3D playground that demonstrates Unity's physics features. As you progress through the book, you'll put to use more and more of the features of C# and Unity, adding tools to your belt and strengthening you as a game developer.
By the time you've completed the book, you will be empowered to strike out on your own and build the game mechanics of your choice.
What You Will Learn
Understand the fundamentals of object-oriented computer programming and the C# programming languageLeverage the features of Unity to implement game mechanics with reusable, clean, and elegant codeDesign and implement your own mechanics and independently solve problems as they ariseWho Is This Book For
Beginners who have no prior experience with programming or game development, who would like to learn to create games with a solid foundation that prepares them to further develop their skills.Commodore 64 Games Book 2
237 kr
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644 kr
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544 kr
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1 563 kr
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525 kr
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168 kr
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Nintendo har sedan tidigt 80-tal haft en stark position i Sverige. En hel generation tv-spelare växte upp med NES-Nintendo Entertainment System, även i folkmun kallad Nintendo 8-bitars. Odödliga spelklassiker som Super Mario Bros och The Legend of Zelda såg dagens ljus på NES. En kombination av dessa unika spelidéer samt ett flitigt och finurligt arbete av den svenska generalagenten Bergsala ledde till stor framgång i Sverige. NES har än idag ett starkt följe och präglar dagens spelkultur.
Denna bok berättar historien bakom succén från Bergsalas tidiga möten med Nintendo i Japan till det bittra 90-talet när valutan devalverades och hårda år drabbade Bergsala. Minnen från Owe Bergsten, Lars Jarhamn, Jens Ohlin och andra nyckelpersoner återberättas i en fascinerande historia då pionjärsanda rådde i dataspelsbranschen.
Denna den fjärde upplagan är rejält reviderad och uppdaterad med nya intervjuer, bildmaterial och omdanad text.
Enbart i Sverige såldes det mellan åren 1986-1996 hela 420 000 enheter av NES och som flest hade Nintendoklubben hela 450 000 medlemmar! Dessutom är idag intresset för klassiska spel enormt stort, något som märks på evenemang som Retrospelsmässan i Göteborg som årligen lockar tusentals besökare samt priser på gamla NES-spel som ofta slutar på flera tusentalskronor på nätets auktionssajter. Det finns en kultur som bygger på nostalgi och nyfikenhet på den växande spelvärldens historik och rötter.
230 kr
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715 kr
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786 kr
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