Grafik och bildbehandling
474 kr
Skickas
505 kr
Skickas
549 kr
Skickas inom 3-6 vardagar
354 kr
Skickas
740 kr
Skickas inom 5-8 vardagar
396 kr
Skickas inom 7-10 vardagar
Since Lightroom first launched 18 years ago, Scott Kelby’s The Adobe Photoshop Lightroom Book has been the world’s #1 top-selling Lightroom book (it has been translated into dozens of different languages), and this latest version is a huge update where Scott shares all his newest techniques, insights, and invaluable tips using his award-winning, plain-English style that makes learning Lightroom easy and fun.
Scott doesn’t just show you which sliders do what (every Lightroom book does that, right?). Instead, he shares his own personal settings, his time-tested techniques, and his proven step-by-step method of learning Lightroom, so you can begin using it like a pro from the start. Each year, he trains thousands of Lightroom users at his live seminars, online conferences, and through his blog at LightroomKillerTips.com, and he has learned firsthand what really works and what doesn’t. He tells you flat-out which techniques work best, which ones to avoid, and why.
You’ll learn:
His SLIM (Simplified Lightroom Image Management) system, which is taught at colleges and universities around the world because it’s so simple and straightforward, as it teaches you step by step how to organize your images, back them up, and be able to find them quickly and easily. How to make your images look like the pros, remove distracting things that are ruining otherwise great photos, and finally “get” the whole image editing thing. You’ll learn exactly what to do, in which order, and why. How to unlock the incredible power of Lightroom’s Masking tools (these are real game changers), including how to “paint with light” and Scott’s top masking tips to take your images to another level. How to use Lightroom along with Photoshop, and how to make the two work together absolutely seamlessly. You’ll be surprised at what you’ll be able to do, even if you’ve never used Photoshop before. How to expand Lightroom’s power to your phone or tablet, so you can organize and edit your images from anywhere. How to share your images in print and in gorgeous coffee table books, or online, including how to do online client proofing or share images with a group.You can download many of the same images in the book, so you can follow right along, and you'll get a killer collection of custom Lightroom Develop and Print presets to give you some of the most sought-after looks and effects, all with just one click.
This is the first and only book to bring the whole process together in such a clear, concise, and visual way. There is no faster, more straight-to-the-point, or more fun way to learn Lightroom.
449 kr
Skickas
346 kr
Skickas inom 5-8 vardagar
252 kr
Skickas inom 7-10 vardagar
332 kr
Skickas inom 5-8 vardagar
446 kr
Skickas inom 7-10 vardagar
Book 1 of 3 in the Learning Design Essentials Library
Products, technologies, and workplaces change so quickly today that everyone is continually learning. Many of us are also teaching, even when it's not in our job descriptions. Whether it's giving a presentation, writing documentation, or creating a website or blog, we need and want to share our knowledge with other people. But if you've ever fallen asleep over a boring textbook, or fast-forwarded through a tedious e-learning exercise, you know that creating a great learning experience is harder than it seems.
In Design For How People Learn, Second Edition, you'll discover how to use the key principles behind learning, memory, and attention to create materials that enable your audience to both gain and retain the knowledge and skills you're sharing. Updated to cover new insights and research into how we learn and remember, this new edition includes new techniques for using social media for learning as well as two brand new chapters on designing for habit and best practices for evaluating learning, such as how and when to use tests. Using accessible visual metaphors and concrete methods and examples, Design For How People Learn, Second Edition will teach you how to leverage the fundamental concepts of instructional design both to improve your own learning and to engage your audience.
260 kr
Skickas
Hur får vi människor att klicka på våra annonser, köpa våra varor och använda våra appar? Digitala beteenden har mycket gemensamt med det som sker i den fysiska världen, men förutsättningarna är annorlunda – därför behövs en ny verktygslåda att använda inom produktdesign, tjänsteutveckling, kommunikation och strategiarbete.
För att urskilja viktiga insikter och avgöra vilka insatser som ska göras behöver vi känna till de grundläggande orsakerna till varför vi människor gör som vi gör.
Digital design öppnar för en helt ny tillämpning av psykologisk forskning. Aldrig tidigare har det varit så lätt att designa gränssnitt som förändrar ett beteende. Det har heller aldrig varit så viktigt som det är nu. Konkurrensen om kunden och dennes uppmärksamhet är som bekant stenhård.
Det här är en bok för dig som skapar digitala tjänster med ett tydligt syfte att driva beteenden, affärer eller förändring.
Arvid Janson är civilingenjör med en andra examen i marknadsföring. Under sin karriär har han grundat flera företag med beteendeförändring som gemensam nämnare. Han har arbetat som konsult inom produkt- och beteendedesign åt både små och stora företag. Idag arbetar han som produktchef på KRY.
Niklas Laninge är psykolog och har sedan 2010 hjälpt organisationer att skapa mer tillgängliga tjänster och effektivare marknadsföring.
334 kr
Skickas inom 5-8 vardagar
367 kr
Skickas inom 5-8 vardagar
231 kr
Skickas
423 kr
Skickas inom 5-8 vardagar
364 kr
Skickas
186 kr
Skickas
338 kr
Skickas inom 5-8 vardagar
398 kr
Skickas inom 5-8 vardagar
229 kr
Skickas inom 5-8 vardagar
573 kr
Skickas
299 kr
Skickas
268 kr
Skickas inom 7-10 vardagar
It takes more than just a design school education and a killer portfolio to succeed in a creative career. Burn Your Portfolio teaches the real-world practices, professional do's and don'ts, and unwritten rules of business that most designers, photographers, web designers, copy writers, programmers, and architects only learn after putting in years of experience on the job.Michael Janda, owner of the Utah-based design firm Riser, uses humor to dispense nugget after nugget of hard-won advice collected over the last decade from the personal successes and failures he has faced running his own agency. In this surprisingly funny, but incredibly practical advice guide, Janda's advice on teamwork and collaboration, relationship building, managing clients, bidding work, production processes, and more will resonate with creative professionals of all stripes.
408 kr
Skickas inom 5-8 vardagar
253 kr
Skickas
621 kr
Skickas inom 5-8 vardagar
458 kr
Skickas inom 7-10 vardagar
Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)
The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.
OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.
This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.
New coverage in this edition includes
Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques279 kr
Skickas inom 5-8 vardagar