Building Networked Games and Virtual Environments
De som köpt den här boken har ofta också köpt The Anxious Generation av Jonathan Haidt (inbunden).
Köp båda 2 för 1062 kris a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date. He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. For part of the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the Engineering Doctorate Centre in Virtual Environment, Imaging, and Visualization. is the research director of Cyntelix, and is responsible for the business development of several successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.
PART I GROUNDWORK
CHAPTER 1 Introduction
CHAPTER 2 One on One (101)
CHAPTER 3 Overview of the Internet
CHAPTER 4 More Than Two
PART II FOUNDATIONS
CHAPTER 5 Issues in Networking Graphics
CHAPTER 6 Sockets and Middleware
CHAPTER 7 Middleware and Message-Based Systems
CHAPTER 8 Middleware and Object-Sharing Systems
CHAPTER 9 Other Networking Components
PART III REAL SYSTEMS
CHAPTER 10 Requirements
CHAPTER 11 Latency and Consistency
CHAPTER 12 Scalability
CHAPTER 13 Application Support Issues