Networked Graphics: Building Networked Games & Virtual Environments (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
522
Utgivningsdatum
2009-12-08
Förlag
MORGAN KAUFMANN
Medarbetare
FradinhoOliveira, Manuel
Illustratör/Fotograf
Approx 200 illustrations
Illustrationer
Approx. 200 illustrations (100 in full color)
Dimensioner
236 x 193 x 30 mm
Vikt
1248 g
Antal komponenter
1
Komponenter
,
ISBN
9780123744234

Networked Graphics: Building Networked Games & Virtual Environments

Building Networked Games and Virtual Environments

Häftad,  Engelska, 2009-12-08
773
  • Skickas från oss inom 10-15 vardagar.
  • Fri frakt över 249 kr för privatkunder i Sverige.
This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet.

The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs.
  • Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources.
  • The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments.
  • Case studies describing real-world systems show how requirements and constraints can be managed.
Visa hela texten

Passar bra ihop

  1. Networked Graphics: Building Networked Games & Virtual Environments
  2. +
  3. The Anxious Generation

De som köpt den här boken har ofta också köpt The Anxious Generation av Jonathan Haidt (inbunden).

Köp båda 2 för 1062 kr

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av författarna

Övrig information

is a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date. He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. For part of the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the Engineering Doctorate Centre in Virtual Environment, Imaging, and Visualization. is the research director of Cyntelix, and is responsible for the business development of several successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.

Innehållsförteckning

PART I GROUNDWORK


CHAPTER 1 Introduction


CHAPTER 2 One on One (101)


CHAPTER 3 Overview of the Internet


CHAPTER 4 More Than Two


PART II FOUNDATIONS


CHAPTER 5 Issues in Networking Graphics


CHAPTER 6 Sockets and Middleware


CHAPTER 7 Middleware and Message-Based Systems


CHAPTER 8 Middleware and Object-Sharing Systems


CHAPTER 9 Other Networking Components


PART III REAL SYSTEMS


CHAPTER 10 Requirements


CHAPTER 11 Latency and Consistency


CHAPTER 12 Scalability


CHAPTER 13 Application Support Issues