Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (häftad)
Häftad (Paperback)
Antal sidor
Kruchten, Philippe
260 x 208 x 34 mm
1660 g
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Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development

(2 röster)
Häftad,  Engelska, 2004-11-01
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This edition contains Larmans usual accurate and thoughtful writing. It is a very good book made even better.
Alistair Cockburn, author, Writing Effective Use Cases and Surviving OO ProjectsToo few people have a knack for explaining things. Fewer still have a handle on software analysis and design. Craig Larman has both.
John Vlissides, author, Design Patterns and Pattern HatchingPeople often ask me which is the best book to introduce them to the world of OO design. Ever since I came across it Applying UML and Patterns has been my unreserved choice.
Martin Fowler, author, UML Distilled and RefactoringThis book makes learning UML enjoyable and pragmatic by incrementally introducing it as an intuitive language for specifying the artifacts of object analysis and design. It is a well written introduction to UML and object methods by an expert practitioner.
Cris Kobryn, Chair of the UML Revision Task Force and UML 2.0 Working Group
  • A brand new edition of the worlds most admired introduction to object-oriented analysis and design with UML
  • Fully updated for UML 2 and the latest iterative/agile practices
  • Includes an all-new case study illustrating many of the books key points
Applying UML and Patterns is the worlds #1 business and college introduction to thinking in objectsand using that insight in real-world object-oriented analysis and design. Building on two widely acclaimed previous editions, Craig Larman has updated this book to fully reflect the new UML 2 standard, to help you master the art of object design, and to promote high-impact, iterative, and skillful agile modeling practices.

Developers and students will learn object-oriented analysis and design (OOA/D) through three iterations of two cohesive, start-to-finish case studies. These case studies incrementally introduce key skills, essential OO principles and patterns, UML notation, and best practices. You wont just learn UML diagramsyoull learn how to apply UML in the context of OO software development.

Drawing on his unsurpassed experience as a mentor and consultant, Larman helps you understand evolutionary requirements and use cases, domain object modeling, responsibility-driven design, essential OO design, layered architectures, Gang of Four design patterns, GRASP, iterative methods, an agile approach to the Unified Process (UP), and much more. This editions extensive improvements include
  • A stronger focus on helping you master OOA/D through case studies that demonstrate key OO principles and patterns, while also applying the UML
  • New coverage of UML 2, Agile Modeling, Test-Driven Development, and refactoring
  • Many new tips on combining iterative and evolutionary development with OOA/D
  • Updates for easier study, including new learning aids and graphics
  • <...
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Övrig information

Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.





1. Object-Oriented Analysis and Design.

    What Will You Learn? Is it Useful?

    The Most Important Learning Goal?

    What is Analysis and Design?

    What is Object-Oriented Analysis and Design?

    A Short Example.

    What is the UML?

    Visual Modeling is a Good Thing.


    Recommended Resources.

2. Iterative, Evolutionary, and Agile.

    What is the UP? Are Other Methods Complementary?

    What is Iterative and Evolutionary Development?

    What About the Waterfall Lifecycle?

    How to do Iterative and Evolutionary Analysis and Design?

    What is Risk-Driven and Client-Driven Iterative Planning?

    What are Agile Methods and Attitudes?

    What is Agile Modeling?

    What is an Agile UP?

    Are There Other Critical UP Practices?

    What are the UP Phases?

    What are the UP Disciplines?

    How to Customize the Process? The UP Development Case.

    You Know You Didn't Understand Iterative Development or the UP When.


    Recommended Resources.

3. Case Studies.

    What is and isn't Covered in the Case Studies?

    Case Study Strategy: Iterative Development + Iterative Learning.

    Case One: The NextGen POS System.

    Case Two: The Monopoly Game System.


4. Inception is Not the Requirements Phase.

    What is Inception?

    How Long is Inception?

    What Artifacts May Start in Inception?

    You Know You Didn't Understand Inception When...

    How Much UML During Inception?

5. Evolutionary Requirements.

    Definition: Requirements.

    Evolutionary vs. Waterfall Requirements.

    What are Skillful Means to Find Requirements?

    What are the Types and Categories of Requirements?

    How are Requirements Organized in UP Artifacts?

    Does the Book Contain Examples of These Artifacts?

    Recommended Resources.

6. Use Cases.


    Definition: What are Actors, Scenarios, and Use Cases?

    Use Cases and the Use-Case Model.