De som köpt den här boken har ofta också köpt Python Crash Course, 3rd Edition av Eric Matthes (häftad).
Köp båda 2 för 987 krIn just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine. This book's straightforward, step-by-step approach teaches you everything from the absolute basics through s...
Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!
HOUR 1: Introduction to Unity 1
Installing Unity . . . . . . . . . . . . . . . . . . . . . . . 1
Getting to Know the Unity Editor . . . . . . . . . . . . . . . . . 4
Navigating the Unity Scene View . . . . . . . . . . . . . . . . 16
Summary . . . . . . . . . . . . . . . . . . . . . . . . 19
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 20
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 21
HOUR 2: Game Objects 23
Dimensions and Coordinate Systems . . . . . . . . . . . . . . . 23
Game Objects . . . . . . . . . . . . . . . . . . . . . . . 26
Transforms . . . . . . . . . . . . . . . . . . . . . . . . 28
Summary . . . . . . . . . . . . . . . . . . . . . . . . 36
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 36
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 37
HOUR 3: Models, Materials, and Textures 39
The Basics of Models . . . . . . . . . . . . . . . . . . . . 39
Textures, Shaders, and Materials . . . . . . . . . . . . . . . . 45
Summary . . . . . . . . . . . . . . . . . . . . . . . . 50
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 51
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 51
HOUR 4: Terrain and Environments 53
Terrain Generation . . . . . . . . . . . . . . . . . . . . . 53
Terrain Textures . . . . . . . . . . . . . . . . . . . . . . 61
Generating Trees and Grass . . . . . . . . . . . . . . . . . . 66
Character Controllers . . . . . . . . . . . . . . . . . . . . 72
Summary . . . . . . . . . . . . . . . . . . . . . . . . 74
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 74
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 75
HOUR 5: Lights and Cameras 77
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Cameras . . . . . . . . . . . . . . . . . . . . . . . . . 86
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Summary . . . . . . . . . . . . . . . . . . . . . . . . 95
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 96
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 96
HOUR 6: Game 1: Amazing Racer 99
Design . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating the Game World . . . . . . . . . . . . . . . . . . 102
Gamification . . . . . . . . . . . . . . . . . . . . . . . 106
Playtesting . . . . . . . . . . . . . . . . . . . . . . . 111
Summary . . . . . . . . . . . . . . . . . . . . . . . . 113
QA. . . . . . . . . . . . . . . . . . . . . . . . . . 113
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 113
Exercise . ...