Unity 2018 Game Development in 24 Hours, Sams Teach Yourself (häftad)
Fler böcker inom
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
464
Utgivningsdatum
2018-07-30
Upplaga
3
Förlag
Sams Publishing
Dimensioner
229 x 178 x 18 mm
Vikt
726 g
Antal komponenter
1
ISBN
9780134998138

Unity 2018 Game Development in 24 Hours, Sams Teach Yourself

Häftad,  Engelska, 2018-07-30
390
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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions

Learn how to
  • Get up and running fast with the Unity 2018 game engine and editor
  • Work efficiently with Unitys graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unitys terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unitys Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unitys 2D tools and Tilemap
  • Apply the finishing touches and deploy your games
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Fler böcker av Mike Geig

  • Unity Game Development in 24 Hours, Sams Teach Yourself

    Mike Geig

    In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity game engine. This book's straightforward, step-by-step approach teaches you everything from the absolute basics through s...

Övrig information

Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!

Innehållsförteckning

HOUR 1: Introduction to Unity 1
Installing Unity . . . . . . . . . . . . . . . . . . . . . . . 1
Getting to Know the Unity Editor . . . . . . . . . . . . . . . . . 4
Navigating the Unity Scene View . . . . . . . . . . . . . . . . 16
Summary . . . . . . . . . . . . . . . . . . . . . . . . 19
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 20
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 21
HOUR 2: Game Objects 23
Dimensions and Coordinate Systems . . . . . . . . . . . . . . . 23
Game Objects . . . . . . . . . . . . . . . . . . . . . . . 26
Transforms . . . . . . . . . . . . . . . . . . . . . . . . 28
Summary . . . . . . . . . . . . . . . . . . . . . . . . 36
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 36
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 37
HOUR 3: Models, Materials, and Textures 39
The Basics of Models . . . . . . . . . . . . . . . . . . . . 39
Textures, Shaders, and Materials . . . . . . . . . . . . . . . . 45
Summary . . . . . . . . . . . . . . . . . . . . . . . . 50
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 51
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 51
HOUR 4: Terrain and Environments 53
Terrain Generation . . . . . . . . . . . . . . . . . . . . . 53
Terrain Textures . . . . . . . . . . . . . . . . . . . . . . 61
Generating Trees and Grass . . . . . . . . . . . . . . . . . . 66
Character Controllers . . . . . . . . . . . . . . . . . . . . 72
Summary . . . . . . . . . . . . . . . . . . . . . . . . 74
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 74
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 75
HOUR 5: Lights and Cameras 77
Lights . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Cameras . . . . . . . . . . . . . . . . . . . . . . . . . 86
Layers . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Summary . . . . . . . . . . . . . . . . . . . . . . . . 95
QA. . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 96
Exercise . . . . . . . . . . . . . . . . . . . . . . . . . 96
HOUR 6: Game 1: Amazing Racer 99
Design . . . . . . . . . . . . . . . . . . . . . . . . . 99
Creating the Game World . . . . . . . . . . . . . . . . . . 102
Gamification . . . . . . . . . . . . . . . . . . . . . . . 106
Playtesting . . . . . . . . . . . . . . . . . . . . . . . 111
Summary . . . . . . . . . . . . . . . . . . . . . . . . 113
QA. . . . . . . . . . . . . . . . . . . . . . . . . . 113
Workshop . . . . . . . . . . . . . . . . . . . . . . . . 113
Exercise . ...