- Häftad (Paperback)
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- 233 x 190 x 16 mm
- Antal komponenter
- 460 g
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Essential C++ presents the basics of C++ in the context of procedural, generic, object-based, and object-oriented programming. It is organized around a series of increasingly complex programming problems, and language features are introduced as solutions to these problems. In this way you will not only learn about the functions and structure of C++, but will understand their purpose and rationale.
You will find in-depth coverage of key topics such as:
- Generic programming and the Standard Template Library (STL)
- Object-based programming and class design
- Object-oriented programming and the design of class hierarchies
- Function and class template design and use
- Exception handling and Run-Time Type Identification
This concise tutorial will give you a working knowledge of C++ and a firm foundation on which to further your professional expertise.
Fler böcker av Stanley B Lippman
Bloggat om Essential C++
Stanley B. Lippman is Architect with the Visual C++ development team at Microsoft. Previously, he served as a Distinguished Consultant at the Jet Propulsion Laboratories (JPL). Stan spent more than twelve years at Bell Laboratories, where he worked with Bjarne Stroustrup on the original C++ implementation and the Foundation research project. After Bell Laboratories, Stan worked at Disney Feature Animation, originally as principal software engineer, then as software technical director on Fantasia 2000. 0
How to Write a C++ Program.Defining and Initializing a Data Object.Writing Expressions.Writing Conditional and Loop Statements.How to Use Arrays and Vectors.Pointers Allow for Flexibility.Writing and Reading Files.
Structure of This Book.
A Note on the Source Code.
Where to Find More Information.
1. Basic C++ Programming.
2. Procedural Programming.
How to Write a Function.Invoking a Function.Providing Default Parameter Values.Using Local Static Objects.Declaring a Function Inline.Providing Overloaded Functions.Defining and Using Template Functions.Pointers to Functions Add Flexibility.Setting Up a Header File.
3. Generic Programming.
The Arithmetic of Pointers.Making Sense of Iterators.Operations Common to All Containers.Using the Sequential Containers.Using the Generic Algorithms.How to Design a Generic Algorithm.Using a Map.Using a Set.How to Use Iterator Inserters.Using the iostream Iterators.
4. Object-Based Programming.
How to Implement a Class.What are Class Constructors and the Class Destructor?What are mutable and const?What is the this Pointer?Static Class Members.Building an Iterator Class.Collaboration Sometimes Requires Friendship.Implementing a Copy Assignment Operator.Implementing a Function Object.Providing Class Instances of the iostream Operators.Pointers to Class Member Functions.
5. Object-Oriented Programming.
A Tour of Object-Oriented Programming.Polymorphism without Inheritance.Defining an Abstract Base Class.Defining a Derived Class.Using an Inheritance Hierarchy.How Abstract Should a Base Class Be?Initialization, Destruction, and Copy.Defining a Derived Class Virtual Function.Run-Time Type Identification.
6. Programming with Templates.
Parameterized Types.The Template Class Definition.Handling Template Type Parameters.Implementing the Template Class.A Function Template Output Operator.Constant Expressions and Default Parameters.Template Parameters as Strategy.Member Template Functions.
7. Exception Ha...