- Format
- Inbunden (Hardback)
- Språk
- Engelska
- Antal sidor
- 395
- Utgivningsdatum
- 1995-03-01
- Upplaga
- 2400
- Förlag
- Addison-Wesley
- Medarbetare
- etc.
- Illustratör/Fotograf
- Tab Zahlr Abb
- Illustrationer
- Zahlr. Abb., Tab.
- Dimensioner
- 240 x 192 x 29 mm
- Vikt
- Antal komponenter
- 1
- Komponenter
- ,
- ISBN
- 9780201633610
- 850 g
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Design Patterns
Elements of Reusable Object-Oriented Software
av Erich Gamma423- Skickas inom 10-15 vardagar.
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Det finns 1 recension av Design Patterns. Har du också läst boken? Sätt ditt betyg »Fler böcker av Erich Gamma
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Objektorientierte Software-Entwicklung am Beispiel von ET++
Erich Gamma
Dieses Buch konsolidiert Erkenntnisse im Bereich des objektorientierten Entwurfs, die w{hrend der Entwicklung von ET++, einer portablen und umfassenden Klassenbibliothek, gemacht wurden. Durch Abstraktion von Design-Strukturen, die in ET++ zur Anw...
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Entwurfsmuster
Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides
Övrig information
Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaigns Computer Science Department. John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobbs Journal Excellence in Programming Award. 0201633612AB04062001
Innehållsförteckning
Preface. Foreword. Guide to Readers. 1. Introduction. What Is a Design Pattern? 2. A Case Study: Designing a Document Editor. 3. Creational Patterns. 4. Structural Pattern. 5. Behavioral Patterns. 6. Conclusion. Appendix A: Glossary. Appendix B: Guide to Notation. Appendix C: Foundation Classes. Bibliography. Index.