- Häftad (Paperback)
- Antal sidor
- Fuller, John / Lakos, John
- Component B
- 231 x 188 x 53 mm
- Antal komponenter
- 1634 g
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Dark Souls III: Design Works
Large-Scale C++ Volume I
Process and Architectureav John Lakos737
Designing scalable software in C++ requires more than just a sound understanding of logical design. Senior developers, architects, and project leaders need a grasp of high-level physical design concepts that even many software experts have never explored. In Large-Scale C++ Volume I: Process and Architecture, John Lakos takes a practitioner's view of modern large-scale software development, helping experienced professionals apply architectural-level physical design concepts in their everyday work. Lakos teaches critical concepts clearly and concisely, with new high-value examples. Up to date and modular, Large-Scale C++ Volume I is designed to help you solve problems right now, and serve as an appealing reference for years to come.
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Fler böcker av John Lakos
In Embracing Modern C++ Safely, John Lakos and Vittorio Romeo analyze each core language feature of "Modern C++" (introduced by C++11 and C++14), illuminating exactly what developers and teams must know to succeed. Lakos and Romeo presen...
Developing a large-scale software system in C++ requires more than just a sound understanding of the logical design issues covered in most books on C++ programming. To be successful, you will also need a grasp of physical design concepts that, whi...
John Lakos, manager at Bloomberg, runs their BDE group, which develops fine-grained reusable C++ software using his component-based methodology and process. He also mentors engineers and team leads throughout Bloomberg's software infrastructure department. As a voting member of the C++ Standards Committee, he has helped shape new generations of C++. He is the author of Large-Scale C++ Software Design (Addison-Wesley, 1996).
Chapter 0: Motivation Chapter 1: Compilers, Linkers, and Components Chapter 2: Packaging and Design Rules Chapter 3: Physical Design and Factoring Appendix: Quick Reference