UML Explained (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
320
Utgivningsdatum
2001-03-01
Upplaga
1
Förlag
Addison Wesley
Illustratör/Fotograf
illustrations
Illustrationer
Ill.
Dimensioner
235 x 188 x 12 mm
Vikt
368 g
Antal komponenter
1
Komponenter
Contains Paperback and CD-ROM
ISBN
9780201721829

UML Explained

UML Explained _p1

Häftad,  Engelska, 2001-03-01

Slutsåld

This is an introductory explanation of the industry standard Unified Modeling Language. It is written specifically for the techno-novice. An HTML UML dictionary containing 600 terms is on the accompanying Website.
Visa hela texten

Kundrecensioner

Har du läst boken? Sätt ditt betyg »

Fler böcker av Kendall Scott

  • Kicking Cancer in the Kitchen

    Annette Ramke, Kendall Scott

    Kicking Cancer in the Kitchen is the bible for the woman who has been handed the cancer card,and for the one who never wants to get it. Authors Annette Ramke and Kendall Scott know exactly what it's like to deal with the Big C." Here the...

  • Fast Track UML 2.0

    Kendall Scott

    The Superstructure portion of the UML 2.0 specification is 632 pages long! This book is a distillation of the contents of the UML Superstructure document and captures the essential information for you. The Unified Modeling Language (UML) is a set ...

Övrig information

Kendall Scott is a UML trainer and consultant. With more than 16 years of experience as a technical writer, he is skilled at turning complex, technical material into understandable and easy-to-use manuals. He is the author and/or co-author of several books published by Addison-Wesley. 0201721821AB09172001

Innehållsförteckning

Preface. Organization of This Book. Background. Acknowledgments. 1. Why the UML? Why Model Software? Visualization. Specification. Construction. Documentation. What Makes a Good Software Model? Where Did the UML Come From? Views of a System. 2. The UML and Process. The Four Phases. Inception. Elaboration. Construction. Transition. The Five Workflows. Requirements. Analysis. Design. Implementation. Test. Iterations and Increments. 3. Identifying Relevant Real-World Things. Objects. Classes. Class Relationships. Associations. Aggregation. Generalization. Association Classes. Class Diagrams. Object Diagrams. Notes. Packages. 4. Capturing Requirements. Actors and Use Cases. Use Case Diagrams. Flows of Events. Organizing Use Cases. Includes. Extends. Use Case Generalization. Packages and Use Cases. More about Use Cases. 5. Expressing How Things Work Together. Robustness Analysis. Boundary Objects. Entity Objects. Control Object. Putting Analysis Objects Together. Messages and Actions. Call and Return. Create and Destroy. Send. Sequence Diagrams. Sequence Diagram Notation. Building a Sequence Diagram. Collaboration Diagrams. Collaboration Diagram Notation. Expressing Time on Interaction Diagrams. Analysis Packages and Design Packages. 6. Refining the Structure of Things. Abstract Classes. Dependencies. Attribute and Operation Details. Visibility. More about Attributes. More about Operations. Extending the UML. Stereotypes. Constraints. Tagged Values. Interfaces and Classes. Template Classes. Design Classes and Packages. 7. Describing Flows. Activities and Actions. Branching and Merging. Forking and Joining. Activity Diagrams. Swimlanes. Object Flow. Processes, Threads, and Active Objects. Activity Diagrams and Packages. 8. Tracking the Lives of Things. Events. States, Transitions, and Guard Conditions. States. Transitions. Guard Conditions. State Machines and Statechart Diagrams. More about States and Transitions. Composite States. Sequential Substates. History State. Concurrent Substates. State Diagrams and Packages. 9. Showing How Groups of Things Work Together. Collaborations. Patterns, Mechanisms, and Frameworks. Patterns. Mechanisms. Frameworks. Systems and Subsystems. 10. Describing How Things Will Be Built. Components. Component Diagrams. Nodes. Deployment Diagrams. Physical Diagrams and Packages. Glossary. Index.