A Creator's Guide to Interactive Entertainment
"Covering a massive area of media and topics, this is a fascinating read. It's more of a history than a how-to (though it contains elements of the latter) and anyone interested in the world of interactive entertainment is sure to be inspired by it." - Digital Creative Arts
Carolyn Handler Miller is one of the pioneering writers in the field of non-linear entertainment, and as an award-winning Hollywood screenwriter, brings a unique perspective to the craft of digital storytelling. She has worked as a writer or writer-content designer on over forty new media projects, including the landmark Carmen Sandiego series and the interactive version of the Pixar-Disney film, Toy Story, one of the most popular CD-ROMs ever released. Her work as a digital storyteller includes entertainment, educational, informational and training projects made for video games, the Web, interactive TV, smart toys, and transmedia projects. She is also an international speaker and teacher on the subject of digital storytelling, having given workshops and talks in Johannesburg, Rome and Paris, as well as teaching interactive narrative and video game development for the University of New Mexico.
PART I, New Technologies & New Creative Opportunities: The Growth of Digital Entertainment and Moving Towards Convergence; PART II, Creating Entertainment-Rich Projects: Blending Entertainment with other Goals; PART III, Media and Models-Under the Hood: Videogames, Massively Multiplayer Online Games, The Internet, Interactive TV, Cross-Media Productions, Smart toys, Wireless Devices, Interactive Cinema, Virtual Reality, Immersive Environments, DVDs, and Kiosks; PART IV, Career Considerations; Glossary