Ambient Play (inbunden)
Format
Inbunden (Hardback)
Språk
Engelska
Antal sidor
200
Inläsare
Anonymous
Utgivningsdatum
2020-09-15
Förlag
MIT Press
Medarbetare
Mccullough, Malcolm (reader)
Illustratör/Fotograf
20 B&w Photos
Illustrationer
20 B&W PHOTOS
Dimensioner
206 x 135 x 20 mm
Vikt
386 g
Antal komponenter
1
ISBN
9780262044363

Ambient Play

Inbunden,  Engelska, 2020-09-15

Slutsåld

We often play games on our mobile devices when we have some time to kill-waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media-how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a "casual" distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
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Recensioner i media

"Ambient Play is a much-needed and incredibly useful book for all those interested in how mobile games, as locative and haptic activities, are intertwined with our daily social practices that occur across urban and domestic spaces. Through rigorous ethnographic work, Hjorth and Richardson delve into the exciting ways mobile games are transforming our contemporary lives." --Adriana de Souza e Silva, Professor of Communication, North Carolina State University "Larissa Hjorth and Ingrid Richardson's Ambient Play is an insightful and engaging account of the ways in which people play with mobile media, embracing the multiple forms and meanings that play takes in our lives." --Miguel Sicart, Associate Professor, Center for Computer Games Research, IT University of Copenhagen; author of Play Matters "Ambient Play looks at play and games where they actually happen--in real life! Though direct observation and study, Hjorth and Richardson open up whole new avenues for thinking about how games fit into our lives." --Colleen Macklin, Associate Professor of Media Design, The New School; coauthor of Iterate: Ten Lessons in Design and Failure

Övrig information

Larissa Hjorth is Distinguished Professor and Director of Design and Creative Practice at RMIT University in Melbourne. She is coauthor of Screen Ecologies (MIT Press). Ingrid Richardson is Professor of Digital Communication at RMIT University in Melbourne.