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Köp båda 2 för 940 krKent Beck consistently challenges software engineering dogma, promoting ideas like patterns, test-driven development, and Extreme Programming. Currently affiliated with Three Rivers Institute and Agitar Software, he is the author of many Addison-Wesley titles.Cynthia Andres holds a B.S. in psychology with advanced work in organizational behavior, decision analysis, and women's studies. She has worked with Kent on the social aspects of Extreme Programming since its inception. She is also affiliated with Three Rivers Institute.0
Foreword to the Second Edition.
Foreword to the First Edition.
Preface.
1. What is XP?
I. EXPLORING XP.
2. Learning to Drive.
3. Values, Principles, and Practices.
4. Values.
Communication.
Simplicity.
Feedback.
Courage.
Respect.
Others.
5. Principles.
Humanity.
Economics.
Mutual Benefit.
Self-Similarity.
Improvement.
Diversity.
Reflection.
Flow.
Opportunity.
Redundancy.
Failure.
Quality.
Baby Steps.
Accepted Responsibility.
6. Practices.
7. Primary Practices.
Sit Together.
Whole Team.
Informative Workspace.
Energized Work.
Pair Programming.
Stories.
Weekly Cycle.
Quarterly Cycle.
Slack.
Ten-Minute Build.
Continuous Integration.
Test-First Programming.
Incremental Design.
8. Getting Started.
9. Corollary Practices.
Real Customer Involvement.
Incremental Deployment.
Team Continuity.
Shrinking Teams.
Root-Cause Analysis.
Shared Code.
Code and Tests.
Single Code Base.
Daily Deployment.
Negotiated Scope Contract.
Pay-Per-Use.
10. The Whole XP Team.
Testers.
Interaction Designers.
Architects.
Project Managers.
Product Managers.
Executives.
Technical Writers.
Users.
Programmers.
Human Resources.
Roles.
11. The Theory of Constraints.
12. Planning: Managing Scope.
13. Testing: Early, Often, and Automated.
14. Designing: The Value of Time.
Simplicity.
15. Scaling XP.
Number of People.
Investment.
Size of Organization.
Time.
Problem Complexity.<...