Effective C++: 55 Specific Ways to Improve Your Programs and Designs (häftad)
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Effective C++: 55 Specific Ways to Improve Your Programs and Designs

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Häftad, Engelska, 2005-06-01
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Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If youve never read Effective C++ and you think you know everything about C++, think again.
Steve Schirripa, Software Engineer, GoogleC++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scotts deep insight and distinctive ability to impart knowledge.
Gerhard Kreuzer, Research and Development Engineer, Siemens AG The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers practical approach to C++ describes the rules of thumb used by the experts the things they almost always do or almost always avoid doing to produce clear, correct, efficient code.

The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.

Important features of Effective C++ include:

  • Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
  • Applications of new TR1 standard library functionality, along with comparisons to existing standard library components.
  • Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate the C++ way of doing things.

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Det finns 2 recensioner av Effective C++: 55 Specific Ways to Improve Your Programs and Designs. Har du också läst boken? Sätt ditt betyg »
  1. Utmärkt bok om man redan kan en del C++. Ger bra...
    Ulrik Mikaelsson, 21 december 2013

    Utmärkt bok om man redan kan en del C++. Ger bra insikt och reflektion till varför vissa saker fungerar som de skall, och några tankeställare runt saker man aldrig har tänkt på. Om du är seriös C++-kodare bör du läsa.

  2. Praktisk användninga av c++
    Roger Schildmeijer, 10 februari 2009

    Programmerar du C++ och inte har läst den här boken vet du vad kommer göra den närmaste tiden. Det här är den första boken du skall sätta tänderna i efter det att du har läst klart din introduktionsbok. Den här tillsammans med Scott Meyers tredje bok i effective-serien (Effective STL) är två av väldigt få böcker jag vill ge fullt betyg till. Författarens sätt att uttrycka sig och förklara paradigmer och idiom är förundransvärt.

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Övrig information

SCOTT MEYERS (West Linn, OR) is an author and consultant with more than 30 years of software development experience. Meyers is one of the world's foremost experts on C++ software development. He authored the best-selling Effective C++ series, designed the revolutionary Effective C++ CD, is consulting editor for the Effective Software Development Series, and sits on the technical advisory boards for Software Development magazine and several start-ups. He received his Ph.D. in Computer Science from Brown University in 1993. Author's site: http://www aristeia.com/


Preface  xvAcknowledgments  xviiIntroduction  1Chapter 1: Accustoming Yourself to C++  11

Item 1: View C++ as a federation of languages.  11

Item 2: Prefer consts, enums, and inlines to #defines.  13

Item 3: Use const whenever possible.  17

Item 4: Make sure that objects are initialized before theyre used.  26

Chapter 2: Constructors, Destructors, and Assignment Operators  34

Item 5: Know what functions C++ silently writes and calls.  34

Item 6: Explicitly disallow the use of compiler-generated functions you do not want.  37

Item 7: Declare destructors virtual in polymorphic base classes.  40

Item 8: Prevent exceptions from leaving destructors.  44

Item 9: Never call virtual functions during construction or destruction.  48

Item 10: Have assignment operators return a reference to *this.  52

Item 11: Handle assignment to self in operator=.  53

Item 12: Copy all parts of an object.  57

Chapter 3: Resource Management  61

Item 13: Use objects to manage resources.  61

Item 14: Think carefully about copying behavior in resource-managing classes.  66

Item 15: Provide access to raw resources in resource-managing classes.  69

Item 16: Use the same form in corresponding uses of new and delete.  73

Item 17: Store newed objects in smart pointers in standalone statements.  75

Chapter 4: Designs and Declarations  78

Item 18: Make interfaces easy to use correctly and hard to use incorrectly.  78

Item 19: Treat class design as type design.  84

Item 20: Prefer pass-by-reference-to-const to pass-by-value.  86

Item 21: Dont try to return a reference when you must return an object.  90

Item 22: Declare data members private.  94

Item 23: Prefer non-member non-friend functions to member functions.  98

Item 24: Declare non-member functions when type conversions should apply to all parameters. 102

Item 25: Consider support for a non-throwing swap.  106

Chapter 5: Implementations  113

Item 26: Postpone variable definitions as long as possible.  113

Item 27: Minimize casting.  116

Item 28: Avoid returning handles to object internals.  123

Item 29: Strive for exception-safe code.  127

Item 30: Understand the ins and outs of inlining.  134

Item 31: Minimize compilation dependencies between files.  140

Chapter 6: Inheritance and Object-Oriented Design  149

Item 32: Make sure public inheritance models is-a.  150

Item 33: Avoid hiding inherited names.  156

Item 34: Differentiat...