Fundamentals of Game Design (häftad)
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Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
576
Utgivningsdatum
2014-01-02
Upplaga
3
Förlag
NEW RIDERS PUBLISHING
Illustratör/Fotograf
black & white tables black & white illustrations figures
Illustrationer
black & white illustrations, black & white tables, figures
Dimensioner
234 x 190 x 31 mm
Vikt
952 g
Antal komponenter
1
Komponenter
,
ISBN
9780321929679
Fundamentals of Game Design (häftad)

Fundamentals of Game Design

Häftad Engelska, 2014-01-02
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Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. Theyll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. Theyll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
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Övrig information

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers' Association. Successful Pearson author (New Riders Games and Prentice Hall) since 2003.

Innehållsförteckning

Introduction 1 Games and Video Games 2 Designing and Developing Games 3 The Major Genres 4 Understanding Your Player 5 Understanding Your Machine 6 Making Money from Your Game Getting an Idea 8 Game Worlds 9 Creative and Expressive Play 10 Character Development 11 Storytelling 12 Creating the User Experience 13 Gameplay 14 Core Mechanics 15 Game Balancing 16 General Principles of Level Design 17 Design Issues for Online Gaming Glossary References Index