De som köpt den här boken har ofta också köpt Python Crash Course, 3rd Edition av Eric Matthes (häftad).
Köp båda 2 för 1127 krWhen people raise their glasses in celebratory toasts, few are aware of all the work behind the fizz. Here is a book to open their eyes with an inside look - from the vineyard to the marketplace - at the world of champagne. Just like good wine, th...
As a graphics technologist and intense OpenGL ES developer, I can honestly say that if you buy only one book on OpenGL ES 3.0 programming, then this should be the book. Dan and Budirijanto have written a book clearly by programmers for programmers. It is simply required reading for anyone interested in OpenGL ES 3.0. It is informative, well organized, and comprehensive, but best of all practical. You will find yourself reaching for this book over and over again instead of the actual OpenGL ES specification during your programming sessions. I give it my highest recommendation.
Rick Tewell, Graphics Technology Architect, Freescale
This book provides outstanding coverage of the latest version of OpenGL ES, with clear, comprehensive explanations and extensive examples. It belongs on the desk of anyone developing mobile applications.
Dave Astle, Graphics Tools Lead, Qualcomm Technologies, Inc., and Founder, GameDev.net
The second edition of OpenGL ES 3.0 Programming Guide provides a solid introduction to OpenGL ES 3.0 specifications, along with a wealth of practical information and examples to help any level of developer begin programming immediately. Wed recommend this guide as a primer on OpenGL ES 3.0 to any of the thousands of developers creating apps for the many mobile and embedded products using our PowerVR Rogue graphics.
Kristof Beets, Business Development, Imagination Technologies
This is a solid OpenGL ES 3.0 reference book. It covers all aspects of the API and will help any developer get familiar with and understand the API, including specifically the new ES 3.0 functionality.
Jed Fisher, Managing Partner, 4D Pipeline
This is a clear and thorough reference for OpenGL ES 3.0, and an excellent presentation of the concepts present in all modern OpenGL programming. This is the guide Id want by my side when diving into embedded OpenGL.
Todd Furlong, President & Principal Engineer, Inv3rsion LLC
Dan Ginsburg is the founder of Upsample Software, LLC, a software company offering consulting services with a specialization in 3D Graphics and GPU Computing. Dan has co-authored several books including the OpenGL ES 2.0 Programming Guide and OpenCL Programming Guide. He holds a B.S. in Computer Science from Worcester Polytechnic Institute and an MBA from Bentley University. Budirijanto Purnomo is a software technical lead at Advanced Micro Devices, Inc. where he leads multiple software teams to enable GPU debugging and profiling for HSA, OpenCL, Direct3D, and OpenGL driver stacks on AMD Fusion APUs. He has released many public software tools and published technical articles at major international conferences. He received the BS and MS degrees in computer science from Michigan Technological University, Houghton, Michigan, in 1999 and 2001 and the MSE and PhD degrees in computer science from the Johns Hopkins University, Baltimore, MD, in 2006 and 2008. With Contributions From: Aaftab Munshi was the spec editor for the OpenGL ES 1.1 and 2.0 specifications, and is now a Software Architect at Apple. Dave Shreiner has contributed to the last six editions of The OpenGL Programming Guide, and has been active in OpenGL's development nearly since its inception. He is the author of the first commercial OpenGL training course, and has presented courses on OpenGL programming world-wide for the last two decades. He is currently Director of graphics and GPU computing at ARM, Inc.