Programming (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
1312
Utgivningsdatum
2014-05-15
Upplaga
2
Förlag
Addison Wesley
Illustrationer
colour tables, figures
Dimensioner
234 x 190 x 44 mm
Vikt
1769 g
Antal komponenter
1
ISBN
9780321992789

Programming

Principles and Practice Using C++

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Häftad, Engelska, 2014-05-15
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An Introduction to Programming by the Inventor of C++

  Preparation for Programming in the Real World

The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.

 

Focus on Fundamental Concepts and Techniques

The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.  

Programming with Todays C++ (C++11 and C++14)

The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start,

introducing the C++ standard library and C++11 and C++14 features to simplify programming tasks.

 

For BeginnersAnd Anyone Who Wants to Learn Something New

The book is primarily designed for people who have never programmed before, and it has been tested with many thousands of first-year university students. It has also been extensively used for self-study. Also, practitioners and advanced students have gained new insight and guidance by seeing how a master approaches the elements of his art.  

Provides a Broad View

The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics (such as text processing, testing, and the C programming language) and provides abundant reference material. Source code and support supplements are available from the authors website.

 
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  1. Bra innehåll, dåligt format
    Mackan, 24 maj 2015

    Finns redan gott om recensioner online angående bokens innehåll, hänvisar till dessa då jag inte riktigt har läst nog för att bilda en egen uppfattning. Det finns en anledning till detta.

    Köpte boken av intresse att bli introducerad till programmering i C++, denna ska vara en av de bästa för syftet. Att läsa den var något jag tänkte göra på fritiden när jag hade tid/lust. Nu är tyvärr boken i klass med gamla telefonkataloger i sin fysiska utformning, vilket gör den extremt otymplig f... Läs hela recensionen

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Övrig information

Bjarne Stroustrup is the designer and original implementer of C++, as well as the author of The C++ Programming Language, Fourth Edition (Addison-Wesley, 2013), and A Tour of C++ (Addison-Wesley, 2014) and many popular and academic publications. Dr. Stroustrup is a managing director at Morgan Stanley in New York City, as well as a visiting professor at Columbia University and a Research distinguished professor at Texas A&M University. He is a member of the U.S. National Academy of Engineering, an IEEE Fellow, and an ACM fellow. His research interests include distributed systems, design, programming techniques, software development tools, and programming languages. He is actively involved in the ISO standardization of C++.

Innehållsförteckning

Preface xxv

 

Chapter 0: Notes to the Reader 1

0.1 The structure of this book 2

0.2 A philosophy of teaching and learning 6

0.3 Programming and computer science 12

0.4 Creativity and problem solving 12

0.5 Request for feedback 12

0.6 References 13

0.7 Biographies 13

 

Chapter 1: Computers, People, and Programming 17

1.1 Introduction 18

1.2 Software 19

1.3 People 21

1.4 Computer science 24

1.5 Computers are everywhere 25

1.6 Ideals for programmers 34

 

Part I: The Basics 41

 

Chapter 2: Hello, World! 43

2.1 Programs 44

2.2 The classic first program 45

2.3 Compilation 47

2.4 Linking 51

2.5 Programming environments 52

 

Chapter 3: Objects, Types, and Values 59

3.1 Input 60

3.2 Variables 62

3.3 Input and type 64

3.4 Operations and operators 66

3.5 Assignment and initialization 69

3.6 Composite assignment operators 73

3.7 Names 74

3.8 Types and objects 77

3.9 Type safety 78

 

Chapter 4: Computation 89

4.1 Computation 90

4.2 Objectives and tools 92

4.3 Expressions 94

4.4 Statements 100

4.4.1 Selection 102

4.4.2 Iteration 109

4.5 Functions 113

4.6 vector 117

4.7 Language features 125

 

Chapter 5: Errors 133

5.1 Introduction 134

5.2 Sources of errors 136

5.3 Compile-time errors 136

5.4 Link-time errors 139

5.5 Run-time errors 140

5.6 Exceptions 146

5.7 Logic errors 154

5.8 Estimation 157

5.9 Debugging 158

5.10 Pre- and post-conditions 163

5.11 Testing 166

 

Chapter 6: Writing a Program 173

6.1 A problem 174

6.2 Thinking about the problem 175

6.3 Back to the calculator! 178

6.4 Grammars 188

6.5 Turning a grammar into code 195

6.6 Trying the first version 203

6.7 Trying the second version 208

6.8 Token streams 209

6.9 Program structure 215

 

Chapter 7: Completing a Program 221

7.1 Introduction 222

7.2 Input and output 222

7.3 Error handling 224

7.4 Negative numbers 229

7.5 Remainder: % 230

7.6 Cleaning up the code 232

7.7 Recovering from errors 239

7.8 Variables 242

 

Chapter 8: Technicalities: Functions, etc. 255

8.1 Technicalities 256

8.2 Declarations and definitions 257

8.3 Header files 264

8.4 Scope 266

8.5 Function call and return 272

8.6 Order of evaluation 291

8.7 Namespaces 294

 

Chapter 9: Technicalities: Classes, etc. 303

9.1 User-defined types 304

9.2 Cl...