Game Anim (häftad)
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Format
Häftad (Paperback / softback)
Språk
Engelska
Antal sidor
350
Utgivningsdatum
2021-04-19
Upplaga
2 ed
Förlag
CRC Press
Illustratör/Fotograf
color 21 Halftones 211 Halftones black and white
Illustrationer
211 Halftones, color; 21 Halftones, black and white
Dimensioner
251 x 178 x 18 mm
Vikt
749 g
Antal komponenter
1
Komponenter
1450:Standard Color 7.44 x 9.69 in or 246 x 189 mm (Crown 4vo) Perfect Bound on White w/Matte Lam
ISBN
9780367707651

Game Anim

Video Game Animation Explained

Häftad,  Engelska, 2021-04-19
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Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator. Covering every stage of game production from the animators perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture. The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career. Key Features 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book
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Fler böcker av Jonathan Cooper

Övrig information

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassins Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.

Innehållsförteckning

Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The Future