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Köp båda 2 för 2221 krA long-awaited resource that belongs on every bookshelf. This book, written by one of the leading experts in the field, provides in depth practical advice that can be applied directly during production. Chris shares his 20 years of experience with readers in a practical format that will benefit anyone who wants to create real-time Visual Effects. I highly recommend this book! --Andre Thomas, Director LIVE lab, assoc. Professor of the Practice Texas A&M University; CEO Triseum "A singular title for this book doesnt do it justice. Chris Rodas authoritative guide to real-time visual effects illuminates essential topics with clarity and wisdom for not only the technical artist, but any student of real-time computer graphics and animation will benefit from Chriss vast experience. It will be on my required reading list." --Brian Salisbury, Associate Professor, Entertainment Arts & Engineering, University of Utah A thorough, solid and friendly book that can guide you to explore and learn every aspect of the real time visual effect. I wish I had read this book before I went into this industry. --Yunhao Huo, VFX artist of Rockstar Games "Chris Roda has a vast background and experience in mainstream film, world-renowned game production, and nearly a decade of academic instruction from one of the largest universities in the nation. With this experience, he has a broad understanding and practice using tools in variety of platforms and context, and has the ability to relay this information in a way this is easy to follow and put into practice. The book is a great foundation for any inspiring technical artist as well an exceptional resource for the seasoned vet in the visual effects landscape. Approaching the tools and topic from the artist perspective, Chris provides words of wisdom both in the practice of visual effects and in the strategies for achieving career success in the field." --Joe Muley, Manager, Academic Support Services, School of Visual Arts and Design, University of Central Florida "Chris Roda's decades of experience as both a professional VFX artist and instructor offers readers a fantastic entryway for developing visual effects in digital media. Taking you behind the simplified button and slider options provided in modern render engines, Chris takes his readers through the fundamental concepts of creating visual effects and navigating a render pipeline. Understanding how a VFX artist thinks and works within the render engine enables readers to carry his lessons into any modern digital creation tool. A fantastic read, and invaluable addition to any artists either ready to start working within VFX, or take their talents beyond basic online tutorials." --Joseph Bonura, Shader Programmer / Technical Artist at Imaginary Labs "This step-by-step book will successfully guide you along your career path. It not only systematically introduces those VFX fundamental theories, application environment, tips, but also very interesting VFX history. This needs to be read by anyone who wants to discover the magical VFX world, it shows you a short and direct way to become an excellent Technical Artist." --Hongren Yan, Procedural Artist, Tencent Software "An excellent entry point to anyone looking to dip into the ocean of VFX. Real-Time Visual Effects for the Technical Artist does a great job at presenting core concepts of visual effects in a digestable, easy to pick up vocabulary" --Gianvito Serra, Senior CG Supervisor - EA Studios Content at Electronic Arts "From mathematical breakdowns of node-based material functions to the science of our perception of light and color and how it relates to the colors on-screen, RTVFX provides the technical building blocks of understanding how visual effects work in any engine." --Katerina Voziyanova, Senior Visual Effects Artist at Gearbox Software "Christopher Rodas instructional VFX
Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.
Acknowledgement About the Author Introduction What Are Visual Effects? Visual Effects Rules Color Theory In-Camera Effects Material Effects Simulations Particles Conclusion Index