An Introduction to Digital Sculpting and Illustration
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Köp båda 2 för 950 krGreg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.
Chapter 1. Introduction Chapter 2. Interface Chapter 3. The Basics Chapter 4: Modeling a Head Chapter 5. Brushes, materials and painting Chapter 6. The Dragon's Head Chapter 7. Creating the Wings using Shadowbox & ZSketch Chapter 8. Making the Dragon's Body Chapter 9. UVs and Masking Chapter 10. Painting the Dragon Chapter 11. Creating the Collar using Insert Mesh Chapter 12. Recoloring the Model Chapter 13. Making a Fire Hydrant Chapter 14. The Base Stand Chapter 15. Grass Chapter 16. Combining it all Chapter 17. Posing the Dragon Chapter 18. Painting the fire hydrant Chapter 19. Polishing the model Chapter 20. Lighting Chapter 21. Rendering Chapter 22. Compositing