Unity 4 Fundamentals: Making Games with Unity (häftad)
Fler böcker inom
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
352
Utgivningsdatum
2014-01-06
Upplaga
New
Förlag
FOCAL PRESS
Illustrationer
167 colour illustrations
Dimensioner
244 x 188 x 18 mm
Vikt
772 g
Antal komponenter
1
ISBN
9780415823838

Unity 4 Fundamentals: Making Games with Unity

Get Started at Making Games with Unity

Häftad,  Engelska, 2014-01-06
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Get ahead of the game with Unity 4.

The Unity engine is the tool of choice for many indie and AAA game developers. Unity 4 Fundamentals gives readers a head start on the road to game development by offering beginners a comprehensive, step by step introduction to the latest Unity 4 engine. The author takes a theory-to-practice approach to demonstrate what Unity 4 has to offer which includes:

Asset management tools
Real-time lighting and lightmapping
Particle systems
Navigation and pathfinding
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Fler böcker av Alan Thorn

Övrig information

Alan Thorn is a game developer, author, and freelance programmer with over 12 years of industry experience. He is the founder of the London-based game studio, Wax Lyrical Games, and is the creator of the award-winning adventure game Baron Wittard: Nemesis of Ragnarok. He has worked freelance on over 500 projects worldwide and has spoken at universities throughout the UK.

Innehållsförteckning

Chapter 1: Getting Started with Unity Chapter 2: Assets and Asset Management Chapter 3: Scenes, Assets and GameObjects Chapter 4: Terrain and Audio Chapter 5: Lighting and Light Mapping Chapter 6 - Particle Systems and Shuriken Chapter 6: Particle Systems and Shuriken Chapter 7: Scripting with C# Chapter 8: GUIs and Scripting Chapter 9: Debugging and Post Processing Chapter 10: Navigation and Path-Finding Chapter 11: Animation and Mecanim Chapter 12: Tips and Tricks