How to Cheat in 3ds Max 2014: Get Spectacular Results Fast (häftad)
Format
Häftad (Paperback)
Språk
Engelska
Antal sidor
278
Utgivningsdatum
2013-09-25
Förlag
FOCAL PRESS
Illustrationer
400 colour illustrations
Dimensioner
241 x 190 x 19 mm
Vikt
725 g
Antal komponenter
1
ISBN
9780415842747
How to Cheat in 3ds Max 2014: Get Spectacular Results Fast (häftad)

How to Cheat in 3ds Max 2014: Get Spectacular Results Fast

Häftad Engelska, 2013-09-25
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Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.

Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughsyoull wonder how you every got by without it! Start animating today with detailed tutorials, source files, bitmaps, and video demonstrationsall featured on the companion website.

This new edition has been completely revamped for 3ds Max 2014. You will find coverage on brand new features and tools such as Scene Management, iRay, Nitrous, Mass FX, and particles and physics. How to Cheat in 3ds Max 2014 features interviews with industry professionals that will help you gain the edge you need in the competitive world of animation.

3ds Max luminary and recipient of the 2011 Autodesk 3ds Max Master Award, author Michael McCarthy shares his 3ds Max secrets and little-known tips and tricks that save users hours of time
Includes all new content and advanced cheats on modelling, special effects, natural elements, and the particle system
Proven How to Cheat series teaches how to create quick yet stunning special effects, animations, realistic textures, and game elements
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Praise for How to cheatin 3dsMax 2010: "My first impression was 'WOW!' and my second impression was, 'This is what reference material should look like!' The balance between illustration and text is just right for visual people-aspiring 3D artists will love it." -Borislav "Bobo" Petrov, Technical Director, Frantic Films VFX "This excellent book will inspire anyone to dig a little deeper into this incredible piece of software." -Stefan Vittori, Managing Director Tangram 3DS "Moving past what a tool does, Michele details various combinations of features in the application and their importance to completing commonly requested, real-world tasks for visual effects, games, and design visualization alike." -Gary M. Davis, 3ds Max Master 2007, autodesk Media & Entertainment "Michele is at it again with updated workflow techniques in a format that makes the tips and tricks readily accessible as an essential desktop companion. If working smartly can be called 'cheating,' then this is cheating at its best. There is a lot here for beginners and advanced users alike. Good luck and have fun." -Ted Boardman, independent 3ds Max instructor and author "This newly updated version conveys the fun and fast side of 3ds Max. Bousquet has packed the pages with colorful and quick tutorials that help you master all of 3ds Max's main concepts." -Jim lammers, President, Trinity animation inc. "In addition to the excellent tips and tricks uncovered in this book, I found the illustrations easy to follow, informative, and fun. I highly recommend this book to 3ds Max users of all levels." -Jeff Patton, Freelance Digital artist

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Övrig information

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael's skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael's passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3, Nim's Island,Treasure Quest, and Sims keeps Michael engaged in all nuances of film, broadcast, and games production

Innehållsförteckning

Introduction Graphite tools (ribbon) Modeling Character Modeling Materials & Mapping Lighting Shadows Reflection Glass Animation Character Animation Rendering Wiring & Scripting Special Effects Appendix Index